Comment Re:Ofcom considers this good news (Score 1) 92
Comment Re:The 90s is calling. (Score 1) 122
Comment Re:Became ARM (Score 1) 106
Comment Re:overheat (Score 1) 91
Comment A couple of others, one well known, one not so. (Score 5, Informative) 474
Comment Re:Why is he special? (Score 1) 180
Comment Re:*Used to be* good side of the BBC (Score 1) 160
Comment Re:Read Error (Score 2) 204
Comment Odd new hardware never works. (Score 1) 780
Comment Re:Anti-Gay? (Score 4, Funny) 1069
Comment Re:WP had poor support back in the day (Score 1) 472
Comment Re:Who cares? (Score 1) 551
Comment WWII UK Aircraft serial numbers. (Score 1) 330
Comment I owned a lot of sound cards back then. (Score 2, Interesting) 348
I bought a good number of sound cards over that period.
I started with a cheap Soundblaster clone called the Thunderboard. It offered Adlib compatibility, which was enough for games music. The card was somewhat noisy when playing audio and not always compatible. It did, however, have native drivers with Windows 3.1 when that finally appeared.
The next card was an early wavetable card from Orchid. I wanted a Roland but couldn't afford one, so went for this thing instead. The card supported the GM sound set, but also roughly emulated a Roland device. It also emulated Adlib playback, but had severe compatibility issues when it came to playing back wave audio.
A few months later I acquired a Soundblaster PRO. Finally I had stereo PCM, but also updated the FM synthesis to OPL3. Finding games that supported OPL3 was tricky, but when they did appear the sound was phenomenal, with big 'farty' bass sounds.
Eventually my old PC became obsolete so I upgraded to something new. That came fitted with it's own adequate Soundblaster 16 clone from Opti, but went back to OPL2 for FM. It lacked any wavetable facilities onboard, but had a slot for a daughter-board that offered the feature. Unfortunately I could never find anything to fit that slot.
Then I picked up a Yamaha XG wavetable board that was probably the last in wavetable technology. The XG soundset added many more instruments to GM, together with a whole other set of parameters that could be tweaked. By then, of course, most games were abandoning external music sources, so it was only really used for other projects. I've still got this card at home, but lack anything with an ISA slot to fit it to.
I'm pretty sure I also picked up another cheap Soundblaster clone around this time too, as the card originally fitted into the PC wasn't compatible with the latest version of DirectX requited by one game. Again