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Comment Re:Yay (Score 1) 60

Yes, IT is fully aware, and they even set it up for me after I requested permission and pitched BitTorrent Sync's merits. My role has me working with anywhere from 20 to 60 external vendors at a time and transferring massive files that are stored on the network, and that's not something I could sneak by IT. ;) Besides, I respect IT enormously, and I vet absolutely everything involving network security and resource considerations by them before I do anything.

I also have an FTP, but only as a backup. In my role, I'm dealing with several gigs of transfers per day that need to be individually reviewed, and all of the files are coming from majorly offset time zones like China and India. The end of their day when they submit their work is roughly the beginning of mine, and vice versa. With an FTP, I have to manually trigger a download that may take all day to complete. If the files for review don't finish transferring until 5pm, my artists and I will be rushing to try to review the work before we go home and before my overseas teams get online. With BitTorrent Sync, the files are already synced by the time I get into work. That's 4 to 8 hours of time savings per day, which is hugely important to the schedules I'm working with.

Comment Re:Yay (Score 1) 60

I use BitTorrent Sync heavily at work for transferring extremely large files daily with a variety of external vendors in China, India, and Sweden. The cloud storage costs would be astronomical with the amount of data I'm syncing, and Google services generally don't work in China without a lot of headaches. And that's to say nothing of all the company-specific IT security and permissions I have to navigate to transfer files reliably and get them when I need them. BitTorrent Sync has always basically just worked with very little headache. I'm a huge fan, and have used it since it launched and watched it improve steadily over time.
Nintendo

Man Fined $1.5 Million For Leaked Mario Game 287

An anonymous reader writes "A Queensland man will have to pay Nintendo $1.5 million in damages after illegally copying and uploading one of its recent games to the internet ahead of its release, the gaming giant says. Nintendo said the loss was caused when James Burt made New Super Mario Bros Wii available for illegal download a week ahead of its official Australian release in November of last year. Nintendo applied for and was granted a search order by the Federal Court, forcing Burt to disclose the whereabouts of all his computers, disks and electronic storage devices in November. He was also ordered to allow access, including passwords, to his social networking sites, email accounts and websites."
Security

L0phtCrack (v6) Rises Again 120

FyreWyr writes "L0phtCrack — now 12 years old — used to be a security 'tool of choice' for black hats, pen-testers, and security auditors alike — that is, until it was sold by L0pht to @stake, then Symantec, to be released and subsequently dropped as LC 5. As an IT security consultant, I used this tool to regularly expose vulnerabilities or recover data when there were few other options available. Eventually, I let it go as tech evolved away. Now, after being returned to its original developers, version 6 was released this week with fresh features: support for 64-bit multiprocessors, (current) Unix and Windows operating systems, and a number of other features, including enhanced handling of NTLM password hashes and support for rainbow tables. Interested parties, especially consultants, will find this shiny new version sports a hefty price tag. It raises doubts in my mind whether it can effectively compete with open source alternatives that go by similar names, but as I found earlier versions so useful, its re-emergence seems worth the mention."
Cellphones

Classic Doom Coming To the iPhone Next Month 90

Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month. "One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
Censorship

Cory Doctorow Draws the Line On Net Neutrality 381

Nerdposeur points out that Cory Doctorow has a compelling piece in The Guardian today, arguing that network neutrality is not only crucial for the future of the Internet, but is what the ISPs owe to the public. He asks, "Does anybody else feel like waving a flag after reading this?" "If the phone companies had to negotiate for every pole, every sewer, every punch-down, every junction box, every road they get to tear up, they'd go broke. All the money in the world couldn't pay for the access they get for free every day... If they don't like it, let them get into another line of work — give them 60 days to get their wires out of our dirt and then sell the franchise to provide network services to a competitor who will promise to give us a solid digital future in exchange for our generosity."

Comment This isn't as cut and dry as you think. (Score 4, Informative) 180

What most people don't realize is that Take 2 NEVER paid 3D Realms directly for development on DNF. 3D Realms self-funded ALL 12 years of development. The money they're suing them for was for publishing rights purchased from GT Interactive and Infogrames several years ago. This is completely separate from 3D Realms.

Most people assume this is a typical publisher-developer relationship, but it's not. Take2 doesn't own the rights to the game or any of the content in it... only the rights to publish it whenever it's done. 3D Realms ran out of money, asked them for some, were denied, and had to close down for lack of funds and all their employees are now looking for new employment in a horrific economy.

It's a shame 3DR couldn't have gotten it together sooner.

Comment NCsoft's Dungeon Runners (Score 1) 389

[Disclaimer: I work on this game. Not a marketing shill, I just make art for it and actually enjoy playing the game for free.]

Dungeon Runners is a totally goofball free-to-play casual MMORPG for people that don't have 8 hours a night to devote to WOW raids. :) It's designed to be fun to play in 15 to 30 minute chunks if that's all you have. There's an optional $5/mo subscription for stacking potions, a bank and premium items, but all the actual world content and dungeons is available to everybody. We have a large amount of free players that enjoy it without ever paying a dime.

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