sevinkey writes: This article contains the complete source code for an implementation of the game "Memory" in Unity. Future articles will discuss the design decisions used, but for now the complete source code is provided.
sevinkey writes: This article discusses the many different ways that you can setup your components in Unity to refer to other components. This article doesn't have any specific new tricks, but is required reading for anyone needed to create projects beyond the most trivial. This article will be built upon in future articles to discuss how to setup your manager objects for things like gaming, networking, cameras, etc.