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Submission + - Unity Essentials - 1/19/10 - Object References (unityessentials.com)

sevinkey writes: This article discusses the many different ways that you can setup your components in Unity to refer to other components. This article doesn't have any specific new tricks, but is required reading for anyone needed to create projects beyond the most trivial. This article will be built upon in future articles to discuss how to setup your manager objects for things like gaming, networking, cameras, etc.

Submission + - New Unity Essentials Article - C# Generics (unityessentials.com)

sevinkey writes: This second article from the Unity Essentials blog explains how to use generics in c#, a useful feature that is skimmed over in the Unity documentation, but can really clean up strongly typed code. Javascript fans have no more excuses.

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Real Programmers don't write in FORTRAN. FORTRAN is for pipe stress freaks and crystallography weenies. FORTRAN is for wimp engineers who wear white socks.

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