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Biotech

First Whole Cancer Genome Sequenced 115

dooling writes "A paper detailing the sequencing of the first human cancer genome will be published in the 6 November 2008 issue of Nature. This is not only the first cancer genome published, it is the first female genome as well. You can read the paper's abstract, DNA sequencing of a cytogenetically normal acute myeloid leukaemia genome, or the story in Science News. This issue of Nature also has articles on the sequencing of the first African and Asian genomes. The sequencing in all three articles was done using the Illumina Genome Analyzer, one of the massively parallel, next-generation genome sequencing platforms."

Comment Re:We'll see that a lot more now (Score 1) 193

EQ had its foot in the door but then sold to a company that stripped it and changed the play rules then never sat still and changed rules constantly to compete with something that was not there... Only interested in subscriptions and not playability. EQ 1 was an outstanding game. then Sony Bought it and it went down hill rapidly. Then WoW came out so they made EQ2 which looked great but somehow was a time suck and a half. The original creators of EQ where Verant. they did it good. It was sold to Sony and it was carried forwards badly. Apparently now because of a fan base there are EQ1 severs up . They require emulators and because the game is no longer changed much or supported) only the "platinum" version works. You have to buy that and download an emulator. Apparently for an old game it has decent populations. Which is what MMOs are all about. WoW annoyed me form day 1, as I was not a fan I was always looking for a good adventure and dungeons and dragons type of game. I have been playing games since Wizardry on my ][2e. Was written in Pascal and was my gateway to leaning to code.
PC Games (Games)

Are MMOs Time-Release Vaporware? 193

KKnDz0r writes "Australian technology and gaming site 'Atomic' raises an interesting question about the dangers of MMOs that go bust. Are they part of a new breed of games that render themselves completely useless and without value if the parent company goes belly-up? It certainly seems that way in some cases, with Fury and now Hellgate: London both going to software heaven, leaving a player base holding relatively useless client software." While it's certainly not an issue for the large, continuously successful MMOs, we've lately seen a huge influx of companies trying to grab a slice of the MMO pie, some of which will inevitably fail. It would be great to see a dying company at least open up the server software, but how can we give them incentive to do so?

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