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First Person Shooters (Games)

RAGE On iOS Shows Promise 102

Vigile writes "RAGE from id Software for iOS devices is finally available and has been tested over at PC Perspective. The game obviously looks impressive with a nearly 750MB download (and about double that when uncompressed) and not much else can rival it on the platform. The game itself is a rail-based shooter, making the touchscreen interface more intuitive and less cumbersome but it does take away some of the feeling of control in the game. Video of the game running is also included in the short review."
XBox (Games)

Xbox Live Enforcement — No Swastika Logo 473

itwbennett writes "It's one of those questions that really should never come up, but as blogger Peter Smith points out, Stephen Toulouse, the head of Xbox Live enforcement, is used to fielding all sorts of strange questions. Recently, one of those questions was apparently 'Can I use a Swastika as my logo in Call of Duty: Black Ops?' When Toulouse responded with the obvious answer ('No, of course you can't, we'll ban you.') he was met with some pushback by people he refers to as 'contrarians' and 'internet pundits' who decided to educate him on the long and storied history of the swastika as a symbol of good fortune and how just because the Nazis used it, it doesn't make the symbol itself a bad thing. Toulouse covers the topic on his blog in a post titled Context and it's an interesting read if for no other reason than to get a peek inside the day-to-day issues the Xbox Live Enforcement team deals with."
Games

Why Don't We Finish More Games? 341

IGN has an opinion piece discussing why, as video games get shorter, we seem less likely to finish them than in the past. For example, BioWare said only 50% of Mass Effect 2 players finished the campaign. The article goes into several reasons gamers are likely to drop games without beating them, such as lowered expectations, show-stopping bugs, and the ease with which we can find another game if this one doesn't suit us. Quoting: "... now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? ... In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return."
Businesses

Apple, RIM, Google All Bid On Palm 117

imamac writes "It seems HP was only one of many bidders for the struggling Palm. The others included Apple, RIM and even Google. You may now commence speculation on why the various companies wanted Palm."
The Almighty Buck

Activision Hit With $500m Suit From Modern Warfare 2 Devs 77

Dragoniz3r writes "Activision has been served a lawsuit from 38 plaintiffs, including present and former Infinity Ward employees, demanding up to half a billion dollars. The plaintiffs are seeking compensation for 'unpaid bonuses, royalties, profit-sharing, and future profits from games such as Modern Warfare 3, and punitive damages.'"
Space

Super-Earths Discovered Orbiting Nearby, Sun-Like Star 242

likuidkewl writes "Two super-earths, 5 and 7.5 times the size of our home, were found to be orbiting 61 Virginis a mere 28 light years away. 'These detections indicate that low-mass planets are quite common around nearby stars. The discovery of potentially habitable nearby worlds may be just a few years away,' said Steven Vogt, a professor of astronomy and astrophysics at UCSC. Among hundreds of our nearest stellar neighbors, 61 Vir stands out as being the most nearly similar to the Sun in terms of age, mass, and other essential properties."

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