Comment Re:Not quite true (Score 2) 245
Comment Re:It is possible where others fear to tread... (Score 1) 277
Comment It is possible where others fear to tread... (Score 1) 277
Comment Some thoughts (Score 1) 227
Comment How we got here (Score 2, Interesting) 368
Comment Tell /.'rs no tech is dangerous (Score 3, Insightful) 319
I use AdobeConnect, instant messenger, a blog, CITRIX, a variety of open source tools, and a bunch more but I am a technology professor. I don't use powerpoints with bullets (presentation zen?) and I hate snore fest lectures more than my students.
Telling professors to use tech is like telling a mechanic to use a crescent wrench. What is the context of the learning environment and what are the learning outcomes? I tailor my educational strategy to the educational outcomes. Critical thinking skills, don't need flashy graphics if linear processes are the desired result.
Heck. I'd be happy if my students simply read the text book, and additional reading. When I assign a reading on the web half the time I get complaints that I didn't print it and pass it out in class. Some of my students say 100 pages of reading a week is to much homework. These are the same students bragging before class that they spend 50-60 hours a week play the latest MMORPG.
Comment Consider the arguments a little closer (Score 3, Insightful) 246
Submission + - Mexico decriminalizes small-scale drug possession 4
Submission + - Nancy Pelosi vs. the Internet (chicagoboyz.net)
Comment How it works in my lab. (Score 1) 200
Feed Internet and TV collide in Vegas (com.com)
Feed Intel's chips taking on new work (com.com)
Feed More Evidence That Obscurity Is A Bigger Threat To Content Creators Than Piracy (techdirt.com)
One implication that isn't discussed in the article is that this actually supports the idea that giving away content for promotional purposes is a very important strategy in developing a brand. The results of the study suggest that obscurity is a major force in killing the prospects of just about any creative work -- and the real trick is to promote the hell out of content until it starts to catch on. So, if you're trying to grab attention, why not give away the content to build up the name and make it easier for the content to gain the necessary popularity to hit that tipping point where popularity snowballs? At that point, plenty of new business models are apparent, because now, as the creator of a "hit" you're in demand, and there's only so much of you to go around (basically, access to the hitmaker is a scarce resource, while the content the hitmaker makes is not).