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Security Fix Leads To PostgreSQL Lock Down 100

hypnosec writes "The developers of the PostgreSQL have announced that they are locking down access to the PostgreSQL repositories to only committers while a fix for a "sufficiently bad" security issue applied. The lock down is temporary and will be lifted once the next release is available. The core committee has announced that they 'apologize in advance for any disruption' adding that 'It seems necessary in this instance, however.'"

Comment Re:Password length of 1-6 (Score 1) 217

Of course, and this is why such salt is used in /etc/passwd (or /etc/shadow or equivalent, respectively) on all moder UNIXes, but it does not seem to be the case in the file form TFA (apart from containing only a few passwords). Thus the 49 minutes should roughly apply (id est, the difference not beeing in the order of magnitude) even for single password.

Comment Re:One Gem But Otherwise Nothing (Score 1) 75

I suppose that's an issue of subjective vs. objective value.

There would have to be some objective notion of value first, of which I'm not currently aware.

The orange never changes; it's value to you is decreased, but if you're starving again its value 'increases'. If you put a starving person and a person who's just eaten a four-course meal in a room with a single orange, the orange's value to the starving person will be much greater than to the person who's just eaten- but this has nothing really at all to do with the orange.

Probably the closest thing to "objective value" we have is expressend in how much are peaple willing to pay for it (and this being rather vague definition). And such value changes pretty easily—you can create it if you grow oranges or make a chair, you can destroy it if you eat the fruit or destroy the item. In fact the object does not have to change itself to change its value, that can by achieved for example just by moving it around: if you have ton of oranges at your farm you can try to sell them there, but it's often better idea to move them to some market, where they can be sold for better price, hereby increasing their value.

I think what he's saying is that we all have things that we value; and this 'value' does not go away.

I think it can.

We do not suddenly end up valuing nothing or valuing everything.

Probably not in such absolute terms, but I wouldn't be that sure.

But what we value often changes, and how we express those values also changes. 'Value' is not created or destroyed, but the way we perceive it is consistently in a state of flux.

Value is created and destroyed all the time; for how we perceive it is precisely what matters.

The content industry, like any other industry, must keep an eye on the perception of 'value' and modify what it is selling accordingly.

Agreed.

Comment Re:Steam? (Score 1) 171

and if Valve ever goes out of business, they have already developed and tested a "kill switch" patch for the client, to remove all activation requirements.

What I wonder is: will Valve actually be allowed to do this? Sure, they can free their own products (Half Life, etc), but to "unprotect" games from other publishers that are hosted on Steam seems of dubious legality. I have a hard time imagining EA has agreed to such a thing.

As far as I understand, Valve's part in this bussiness is to copy-protect the games, if they go of ou bussiness, they just stop doing that — protecting the games (using "kill switch"). This has nothing to do with voiding copyrihts or something.

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