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Comment I actually designed this ... (Score 1) 206

Back when I was eight years old and mucking about on my father's TRaSh-80, I actually designed a game I was so proud of called "Duck Dodgers in the 24 1/2th Century." Basically the whole game consisted of moving your ship (one orange block-character) around the screen, trying to avoid the enemy ship (one blue block-character) and getting one point for every "move" you avoided the ship.

Oh, but if that wasn't lame enough, I didn't design any fancy-shmancy artificial intelligence, or even COMMON SENSE: the enemy ship just jumped around the screen at random, using the old trusty RND command. I guess I didn't understand the intricacies of game strategies at that point. At least the "splash screen" had its own theme music: the old "beep-beep-beep-boop" song you got by using the SOUND command in conjunction with the RND command.

And the worst part? I still have the game, stored away permanently on cassette tape (yes, cassette tape - I feel old). And if my music career ever takes off, I'm fairly sure I'll be able to sell that tape on eBay for four figures.


Sean Shannon

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He's like a function -- he returns a value, in the form of his opinion. It's up to you to cast it into a void or not. -- Phil Lapsley

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