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Comment Re:Horrifying (Score 1) 150

Agreed. Adverts are annoying, but the potential for spoofing other applications is far worse (even if initially difficult to exploit). 100% user-controlled may just about be acceptable - simply make it a property of any video control in the webpage, and it's instantly available on all websites without having to change a thing - but even then I wouldn't bet against it being exploited.

Comment A bit old, but here's my take on the Skype chat UI (Score 1) 145

I use Skype desktop version for text chat at work, and I think it breaks many of the most basic rules of UI design. These rules have been known about for decades, and often promoted by Microsoft as the "right way" to write Windows apps.

There are two very simple options that have been requested many times on the Skype forums over the past 2-3 years: change the color scheme, remove the speech bubbles.

Here's all my rants condensed into one page: http://moteprime.org/article.p...

It looks like the new Skype is continuing that trend.

Comment User Interface Hell (Score 2) 383

The user interfaces for different platforms have to be different. Otherwise you end up with Skype 7.x, where we have a UI on the desktop which has been designed for a smartphone.

Low pointing accuracy on smartphones means large targets and huge icons. Short conversations on smartphones means lots of space wasted on speech bubbles. Likely content on smartphones means emojis pop up when you're sharing code snippets, making them unreadable. Restricted input methods on smartphones means ignoring platform conventions like Ctrl+B for bold text.

Conversely, try getting 3DS Max 2017 UI onto a smart watch. Regardless of compatibility, it's simply impossibe.

Comment Skype UI also fails UI design 101 (Score 1) 224

One of the most common requests on the Skype community forums over the last year and a half is some (any!) basic configuration options for the UI.

There's no way to get a properly compact view, there's no way to set the color of the bubbles, and the support for high-DPI screens is abysmal.

In fact, once I started looking into it, I found a whole batch of UI problems with the new "improved" 7.0 UI, which I shared on the forums and then gathered into a handy blog post:

Skype 7.0 - A new entry for the User Interface Hall of Shame?
http://www.moteprime.org/artic...

The 7.0 UI feedback thread is the longest one on the community forums, and can be found here:
https://community.skype.com/t5...

Comment Starwisp (Score 4, Interesting) 381

Something like this was proposed many years ago by Robert L Forward, called Starwisp. See https://en.wikipedia.org/wiki/... for details.

The probe would be very light but extended, like a cobweb. Tiny processor/sensor nodes would exist where the wires touched. Some nodes and web filaments would undoubtedly be destroyed by dust collisions en route, but would be multiply redundant. On arrival, the probe would be tattered and torn but still functional.

Comment Interesting for UI fans (Score 1) 89

Since the release of Skype 7.0 (actually the preview version, 6.22), the largest thread on the the Skype community forum has been about one request - can we have our screen space back?

(My take on this at great length at http://moteprime.org/article.p...)

This news gives me some hope that, with appropriate HTML and RPC chops, we will see third-parties allow users some measure of customization of the Skype UI.

Comment Re:About time (Score 1) 89

This is the equivalent of ray tracing in graphics - nice effect, but very heavy on the computation.

With graphics, rasterization is faster, and the reason is that it can be characterized as "a bunch of cheats that happen to look good". Can we identify some similar cheats for sound?

Yes, I think so. Here's a paper I wrote 16 years ago outlining one possible, very simple, basis for soundscape generation.

https://ece.uwaterloo.ca/~vrml...

Unfortunately, I didn't get to progress with it as VRML faded out pretty quickly after 1998.

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