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Comment Cost (Score 1) 133

The reason why chips are so cheap despite the large number of components on them is that all the components are produced at the same time. It's a complicated process with many steps using ludicrously expensive equipment for sure, but it's a single iteration through the production process. If you want to scale vertically, you have to increase the number of iterations. The production costs will asymptotically approach proportionality with the number of components on the chip.

Comment Re:Content (Score 2) 113

This keeps getting repeated whenever the topic is the comparatively poor price/performance ratio of American ISPs. Sure, the average EU population density is higher than that of the USA, but if that was enough to explain the difference, you would expect European prices to vary by population density, since European ISP markets are national. There are several EU countries with lower population densities than the USA. Sweden has a 40% lower population density than the USA and usually scores near the top on rankings of ISP price/performance.

Comment Because of links. (Score 1) 172

Literally. That's what the article says if you click through the summary and rewrite to actually read it. To quote: "What the Google founders recognized about search on the Web was that information about LINKS could be added to the algorithms." Which isn't wrong, of course, but if you call yourself a nerd you already know a hell of a lot more about the page ranking algorithm than this already.

Comment Real-world case (Score 1) 258

In the parliamentary elections of September 2013, more than 250 000 Norwegians in selected municipalities were able to vote from home. They were taking part in a national trial of Internet voting, building on an advanced cryptographic protocol. Follow the link below for a talk about the technology behind it, presented at the last Chaos Computer Conference by Tor E. BjÃrstad

Comment crt (Score 2) 175

The age of the square, visible pixel was actually a pretty short period between blurry CRTs and retina LCDs. Pixel art was originally created for CRT, which blurs the pixels. Artists developed techniques to take advantage of this.

Comment Re:why dont they spin it? and land it in a silo? (Score 1) 342

The spinning would have to be slow enough that you could either gimbal the nozzle or modulate the thrust at the same frequency as the spinning. I don't know which of the two controls is faster. I don't know about the economics of this. It's probably not economical.

Comment why dont they spin it? and land it in a silo? (Score 2) 342

A bit of rotation should help to keep the thing upright. The gases being pushed into the silo will be forced towards the walls on their way back out and help center the rocket as it enters the silo. A funnel-shaped silo is easy to hit and provides a soft cushion as the pressure of the backscattered gas increases as the rocket descends into it. Finally, a rotating platform at the bottom needs to be synchronized to the rocket's own rotation. Good Thing I don't have the billions it would take to see my brilliant ideas crash and burn.

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Asynchronous inputs are at the root of our race problems. -- D. Winker and F. Prosser