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Comment Re:Why give it away? Should have sold sponsorship! (Score 2, Insightful) 398

Any kind of PR pro would have predicted this - its not like it has never happened before in public naming competitions and even elections.

They did predict it- they made a rule ahead of time to make sure they retained control over the name in such an event.

So, suck it up guys. As another poster has pointed out, play the game and make it work for you.

They sent a spokesman on the Colbert Report to play along with Stephen even as they got the word out about the space station. All Stephen's viewers, anyone reading news reports about this "controversy," and everyone in this thread, are all learning about the ISS as well. I'd say NASA has made it work for them quite nicely.

Comment Re:NASA (Score 1) 398

I don't think the distinction between the people voting for Serenity and Colbert is as sharp as you suggest. "Serenity" was the the name of the ship from Joss Whedon's Firefly TV show and Serenity movie, and his fans conducted an organizing voting campaign of their own. At any rate Stephen is a huge science/NASA geek and an all-around mensch, so I'm certain he's going to be thrilled no matter what NASA decides to do even as "Stephen" throws his outrage around like a monkey's feces. Check out this episode to see the real Stephen's love of space travel seep into his interview with an astronaut on the ISS. Personally, Joss and Stephen are perhaps my two favorite television types ever, so I'm also happy with the outcome, whatever it may be.
Games

Believable Stupidity In Game AI 378

Gamasutra is running a feature written by Mick West, co-founder of Neversoft, about creating game AI that is dumb enough to defeat, yet intelligent enough that its "mistakes" are similar to those a real player would make, thus preserving the illusion that the AI is not just throwing the game. "The simplest way to introduce stupidity into AI is to reduce the amount of computation that it's allowed to perform. Chess AI generally performs billions of calculations when deciding what move to make. ... The problem with this approach is that it decreases the realism of the AI player. When you reduce the amount of computation, the AI will begin to make incredibly stupid mistakes — mistakes that are so stupid, no human would ever make them. The artificial nature of the game will then become apparent, which destroys the illusion of playing against a real opponent. ... By reducing the amount of computation, we create an AI opponent that is trying to win, but has been crippled in a way that leads to unrealistic gameplay."

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