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Comment Retail 2.0 is the next big thing(TM) (Score 0, Offtopic) 111

Traditional revenue models for pushing consumers to retail are beginning to show their age esp. in their transition to mobile, but app developers are already exploring location-based delivery of coupons and promotions that can be scanned at point of sale (e.g. on the iPhone: CardStar, Coupon Sherpa). Things are changing fast and the consumer, as usual, is poised to win.

Comment Re:How about actually getting the mac version out? (Score 3, Informative) 148

Chromium (the open source basis for Chrome) is available to download and compile, and you can also download unofficial binaries if you're really dying to see how Chrome for OS X is coming along.

And if you want to experience what a one-process-per-tab feels like on the Mac, you can check out the Chrome-inspired OS X browser, Stainless.

Comment Cookie storage innovations (Score 1) 363

Seems like an apropos article to throw tangential news at: the WebKit based Stainless (for Mac only, Leopard req.) introduced a completely new browser innovation yesterday, which IMHO is more important than raw speed:

From MacNN:
Version 0.5 of Stainless introduces the concept of "parallel sessions," which let users log into a single site with multiple simultaneous accounts. In accessing Gmail for example, three different inboxes can be loaded across three separate tabs. The content is further integrated into bookmarks, allowing several site logins to be loaded in short order.

Original article here.


Submission + - Google Devs: Chrome for OS X Leopard Intel Only (

0xDEADBEEF writes: A new thread on chromium-dev reveals that Chrome on OS X will require both Leopard and an Intel based Mac. Apparently this is due to two of Chrome's much-touted features: V8 (which lacks a PPC code generator) and sandboxing (Leopard only). OS X Tiger and PowerPC Mac owners will be out of luck.

Comment 30 years later...quite a history (Score 1) 108

Cool. I first played Zork on a VAX at Bell Labs, right before Infocom was formally formed in 1979.

There's a great student paper (research project?) from MIT that quite nicely recounts the history of Infocom, the making of Zork, and their fall etc.:
(yeah, PDF sorry)

Abstract from the paper:
The success and failure of Infocom, a company founded by members of MIT's Laboratory
for Computer Science, resulted from a combination of factors. Infocom succeeded not only
because it made Zork, a text-adventure game, available on personal computers, but also
because it developed an effective system for supporting new platforms, maintained an
engineering culture that excelled at writing computer games, and marketed its products to
the right audience. Similarly, Infocom did not fail simply because it decided to shift its
focus to business software by making Cornerstone, a relational database. Infocom failed
for many reasons that were closely tied to how the company managed the transition to
business products. Behind the scenes, the transition created a litany of problems that hurt
both the games and the business divisions of the company. Combined with some bad luck,
these problems--not simply the development of Cornerstone--ultimately led to Infocom's

The Almighty Buck

Submission + - Social networking: Lots of buzz, little revenue (

Ian Lamont writes: "MySpace, YouTube, and other websites that incorporate social networking features may be generating a lot of buzz, but they are not generating a lot of revenue, according to an IDC report cited in Computerworld. The reasons include a lack of precise demographic information for advertisers, and the desire for an "environment that doesn't threaten the safety of a company's brand." A potential solution for YouTube, says IDC, is to set up distribution deals with big media conglomerates, but that may not fly either:

YouTube, the report suggests, could earn substantial advertising revenue if it could figure out a way to acquire premium content from distribution deals with companies like Viacom Inc., NBC and Walt Disney Co. However, the report noted that Google so far declines to pay the sums required to purchase the content.
These issues haven't stopped some observers from predicting huge revenue streams for social networking sites, such as Henry Blodget, who sees Facebook hitting a "$1 billion run-rate within a year"."


Submission + - Dan Rather uncovers flaws in touchscreen voting

goombah99 writes: Dan Rather Reports has posted a lengthy YouTube teaser of their upcoming touchscreen voting expose (to air tuesday at 8 or 11pm ET) This is sort of a "60-minutes" style investigation of touchscreen voting. It's apparently not a rehash either. Rather turns up some new evidence such as tracking down the dilapidated plant where the ES&S ivotronic touchscreens were assembled. There they were having a 30 to 40% rejection rate on the screen themselves. Apparently the issue here was a rush to market to meet the election schedule. They needed lots of machines, fast. So plant workers say the rejects got shipped too. The "rush to market" aspect demonstrates an often overlooked strength of the use of open source software with commodity hardware and a multiple vendor business model like open voting consortium. This should be much less subject to single source point failures and has a built-in adversarial oversight nature that might lend some quality control. I just hope their conclusion is not "we need perfect machines and perfectly trained operators" and instead is we need a different approach that is transparent, robust and self correcting in the face of errors.

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