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Comment You get out what you put in (Score 4, Insightful) 87

While I understand the points made in the article, I have to disagree with their conclusions about the "horror" elements, as well as their assertion that it is unoriginal.
I found the 3rd person aspect framing very unique, having your character near to the left. I also enjoyed the lack of a HUD, and found their solution of displaying the health of the character along his spine very creative. This technique created a far more immersive experience as you are always looking at your environment and not a radar screen or ammo count. Also, typical menu items like maps and inventory are displayed in front of your character in a holographic display. While this is a nice stylistic choice, it also changes the gameplay, as you are still in the game environment and thus not safe while using them (see: things can still kill you while you browse your inventory).
As for the horror, you will get as much out of this game as you can to put into it. Play it on a 32" tv with the lights on in stereo sound, and it's not so scary. Play with the lights off on a big display with 5.1 surround turned up, and it does a great job with ambient sounds to keep you on edge. Yes, you get used to things jumping out of vents, and thus you tend to be less surprised when something bursts out of one. But the level design, inventive game elements (zero gravity is good stuff), and amazing audio production make this a great title for fans of the genre. For me personally, this is the best survival horror title I have played since Resident Evil 4 (and that includes F.E.A.R).

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