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Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
First Person Shooters (Games)

Open Source FPS Blood Frontier Releases Beta 2 113

An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

Comment Virtual Tabletop and other stuff (Score 1) 162

They should pay attention to how Virtual Tabletop software does things. A lot of the setup issues would be similar between the two. For example many Virtual Tabletop had to deal with the issue of animating virtual dice. What they showed in the video is a bit too sluggish. Another concept of virtual tabletop is rulesets and modules. A ruleset configures a virtual tabletop for a specific game or RPG. While a module is a prepackaged bundle of maps, images, tokens, notes, monsters, etc. It should be easy to do both. In the end surface computer and virtual tabletop are going to be two parallel lines of development that will impact the futures of RPGs. With e-books being used alongside both as well as normal tabletop play.

Comment Elitest and snobbery (Score 2, Insightful) 443

The problem isn't BASIC, PHP or any other entry level langauge. They are langauges allowing people with no training in computer language to create *GASP* applications.

The problem is that a lot of people have no formal training. They often don't know about even the most basics of computer science. Things like structured programming. For database the features of referential integrity, transactions, and subselects are needed to implement important database concepts if you want software that maintains and extends easiler.

If a langauge or database that actually hinders you from implementing best practices then criticize away. But to criticize a langauge or database because of it allow novices to start creating application is elitist and smells of snobbery.

Rather than take a holier than thou stance of "I don't use PHP" write a tutorial on the best practices to use to make bug-free software in a timely manner. Show how they can use their knowledge of PHP/MySQL to start using better tools or *GASP* even how to use PHP /MySQL with best practices.

I write a variety of software for machine controllers, CAD/CAM, to office management. Sometimes I don't get to work with the best langauge because of platform limitation. Sometime I have to work with assembly itself. But yet in all the platforms I use, I find my knowledge of using structured programming and other best practices applicable and helps me write good software.

When we hire other programmer I teach just because we have nothing but jump and conditional jumps in assembly doesn't mean that you stop using structured programming.

 

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