Comment Re:Arcade games NOT banned in Greece (Score 1) 424
Read the text again, you're wrong.
Clause 2.1 bans *all* games ('technical' or 'gambling' ones) that rely on electronic/electrical/software means.
Clause 2.2 specifically allows ONLY games 'whose results only depends on the player's ability and skill' WHEN THEY ARE PLAYED ON DEVICES THAT 'rely only on one's muscle force', IFF 'no bets are placed on them'.
So, clause 2.2 allows what? Masturbation?
The really annoying fact about this law is that is designed as an amendment to a previous law distinguishing between 'technical' and 'gambling' games, just to narrow it's interpretation to the point that it effectively dissalows every electronic game, period.
They could just ban gambling by disallowing "any game whose win/lose result causes a monetary transaction to take place", effectively banning gambling on it's root, rather than relying on totally unrelated game properties.
The *intention* of the law maker was indeed to ban all games, just because they could not easily distinguish procedurally between 'technical games' and 'gambling' in the case of modified 'technical games'.
Clause 2.1 bans *all* games ('technical' or 'gambling' ones) that rely on electronic/electrical/software means.
Clause 2.2 specifically allows ONLY games 'whose results only depends on the player's ability and skill' WHEN THEY ARE PLAYED ON DEVICES THAT 'rely only on one's muscle force', IFF 'no bets are placed on them'.
So, clause 2.2 allows what? Masturbation?
The really annoying fact about this law is that is designed as an amendment to a previous law distinguishing between 'technical' and 'gambling' games, just to narrow it's interpretation to the point that it effectively dissalows every electronic game, period.
They could just ban gambling by disallowing "any game whose win/lose result causes a monetary transaction to take place", effectively banning gambling on it's root, rather than relying on totally unrelated game properties.
The *intention* of the law maker was indeed to ban all games, just because they could not easily distinguish procedurally between 'technical games' and 'gambling' in the case of modified 'technical games'.