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Submission + - Asynchronous procedurally-generated competitive multiplayer in the browser

richtaur writes: Procedurally generated content seems to be all the rage these days. It can be a useful tool for extending content and increasing replayability, but at the slight cost of players losing relative comparisons. When the level design is always different, it can be difficult to compare player skill levels.

In this browser-based alpha, procedural generation is deterministic, backed by a simple linear congruential generator. Each time a dungeon is generated, the seed value for the pseudorandom number generator is cached. When a player’s game is over, a URL is displayed that has the seed and score information encoded within. This makes for a very small amount of data that can easily fit within HTTP GET limitations. When the challenger's game is over, the two scores are compared, and comparative skill levels can be determined.

Submission + - Gaming's Distant (And Not So Distant) Relatives (

richtaur writes: A passionate classic game collector took the time to document the shared lineage between over thirty of gaming's finest cousins. The article contains side-by-side screenshots and videos to show the similarities and shared assets between such classic relatives as Bomberman/Lode Runner, Gradius/Life Force, and Renegade/River City Ransom. Fascinating stuff for fans of games of yesteryear.

Submission + - Wii U web browser's HTML5 gaming capabilities (

richtaur writes: Following Microsoft's addition to Internet Explorer on the Xbox 360, Nintendo has launched a web browser on their next-generation Wii U console. Much different from Opera's Internet Channel browser on Wii, this new innocuously titled "Internet Browser" is based on Webkit.

In an article The Wii U web browser's HTML5 gaming capabilities, a small HTML5 game studio does a deep-dive of what the browser is capable of. No audio support, no ability to save state, and zero WebGL support are some of the browser's many issues. The upshot? Some games are quite playable. With a little more development effort, there's some real potential for Nintendo's console to tap into a vast library of HTML5 games.

Comment Nexus has never been truly open (Score 0) 359

I've had a Nexus One since January 2010, bought directly from Google's website. I bought it because it was supposed to be a naked install of Android and be fully open. However, it's got a Facebook application I cannot uninstall (among others). When I think "open" I think of full super user privileges. None of this proprietary uninstallable application crap.

So basically, their definition of open is different from mine.

Comment What I don't understand is (Score 1) 332

They initiated the lawsuit because they felt that Scrolls' existence *could* damage the Elder Scrolls brand. But the lawsuit clearly *is* damaging the brand, deeply. I know this because I'm a diehard fan (I reserved the huge Skyrim collection for $165 a while back) and now I'm finding myself embarrassed instead of proud.

How is it possible that they're actually going through with this?

Comment Re:perhaps it's because their pages suck (Score 1) 200

> Yahoo was your thing, Google is mine.

Completely right. I totally understand how Yahoo! (and AOL for that matter) is still around: because people became dependent on it years and years ago and it's still got its barbs sticking in. I can relate to this because that's currently my situation with Google. The only difference being that Google still has their shit together (at least, for now).

Comment Re:goal to make things suck? (Score 1) 164

What's with this trend recently to build everything on fundamentally sucky technologies?

In order to evolve, platforms need their boundaries pushed. I'm sure this project is partially intended to reveal to browser makers (including Mozilla themselves) exactly where and how their platform could improve.

Comment Here's an example of market failure (Score 5, Informative) 591

The flow my girlfriend went through recently when trying to watch a season of a TV show:

1. Checked to see if it was available digitally on standard channels like Netflix and Hulu (it wasn't).
2. Checked Amazon, where it was available digitally, but only per-episode, at a ridiculous price like $3/ep (making it over $100 for the season, more expensive than on DVD).
3. Downloaded torrent.

She was more than willing to buy it, but it has to be easy and reasonable or "other" methods of distribution win.

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