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How Zynga's CityVille Drew 70 Million Players In Less Than a Month 101

An article at Gamasutra takes an in-depth look at how Zynga's new browser-based social game CityVille managed to accumulate tens of millions of players in the relatively short time since its launch early this month. Quoting: "The Facebook interface induces a high degree of user blindness. It does not do a great job of exposing new games and applications, and lacks a directory or a 'Featured in the App Store' style of editorial (as Apple does for the iPhone), which means that for most developers there are huge problems in getting their games in front of users' eyeballs. With all of the free advertising channels on the platform now constrained or dead, this has meant that the Facebook economy has been acquiring an increasingly Darwinian shape. Where it used to be an egalitarian environment in which any developer could strike it big, over the last year it has become top-heavy with larger developers accruing exponential success, and cutting off oxygen to smaller companies by default."
Music

Rock Band 3 To Include MIDI Keyboard 107

xbeefsupreme writes with news that Harmonix has officially demonstrated Rock Band 3's 25-key MIDI keyboard. From USA Today: "During the game, green, red, blue, yellow or orange keys flow on a 'stream' representing the notes to be played on five corresponding keyboard keys. In a new authentic Pro mode meant to help players segue to actual instruments, all 25 keys are used; the streams shifts left and right to cover the correct keys. The keyboard also works as a MIDI keyboard that can be connected to a computer. 'This is a real instrument and a real device,' says senior designer Sylvain Dubrofsky." The game will also support more advanced "real" guitar controllers, which have six actual strings you can strum. Hit the link below to see the keyboard in use.
Graphics

Sony To Launch First 3D PS3 Games On Friday 151

Stoobalou writes "Sony plans to show off the first 3D PlayStation 3 games in the UK on 10 June, with a retail launch on 11 June. If you were wondering why Sony is shutting down half the PSN today for maintenance, then wonder no more. We reckon the company's simply gearing up for the launch of the PlayStation 3's first stereoscopic 3D games. Unfortunately, many game developers are seemingly indifferent to the 3D revolution at the moment. In fact, EA CEO John Riccitiello reckons that it's going to be a good three years before 3D becomes a standard gaming feature. Riccitiello explained that there's a big difference between converting a game to run in 3D mode and properly developing it to take full advantage of the extra dimension."
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Man Spends 2,200 Hours Defeating Bejeweled 2 179

An anonymous reader writes "A California steel contractor spent 2,200 total hours over the last three years racking up a high score in Bejeweled 2. He exceeded the 2^31-1 maximum score programmed for the score display, proving that there is, in fact, an end to the game. I suppose congratulations or condolences are in order."
The Almighty Buck

How Do You Measure a Game's Worth? 188

RamblingJosh writes "Video games can be very expensive these days, especially with so many great games on the horizon. So I wonder: how exactly do you get the most gaming entertainment for your dollar? '... the first thing I personally thought about when approaching this was money spent versus time played. Using Final Fantasy Tactics: War of the Lions as an example: I bought the game for about $30 Canadian, and played it for roughly 85 hours. That comes out to 2.83 hours per dollar spent, a pretty good number. In this case, the game was a lot of fun and it was cheap, and so the system works fairly well. There are so many other things to think about, though. What if the game wasn't so good? What about the fact that it's portable? ... What about the new content? Multiplayer?'"
Games

Correlation Found Between Brain Structure and Video Game Success 110

kghapa writes "Still want to argue that video games shrink your brain? While video games have been previously shown to stimulate brain activity and improve coordination skills, a recently published study has directly linked structures in the human brain with video game aptitude. And yes, apparently size does matter in this case. Quoting: '... each subject received 20 hours of training to play a video game specifically created for research purposes, called Space Fortress. It's basically an Asteroids-type arcade game, in which the object is to knock down and destroy an enemy fortress while dodging space mines. However, the game has lots of extra twists that require close attention. Some of the players were told to focus exclusively on running up a high score, while others were told to shift their priorities between several goals. The result? The subjects who had more volume in an area called the nucleus accumbens did significantly better in the early stages of training. Meanwhile, those who were well-endowed in different areas of the striatum, known as the caudate nucleus and putamen, handled the shifting strategies better.'"

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