Submission + - Palm Pre and WebOS get native gaming 1
rboatright writes: WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. ( http://opensource.palm.com/1.3.5/index.html ). Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. ( http://www.webos-internals.org/wiki/Application:Doom )
48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. ( http://www.webos-internals.org/wiki/Application:Quake ) At the same time, the team demonstrated openGL apps running. ( http://www.webos-internals.org/wiki/OpenGL_Triangle_of_Doom )
With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming.
48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. ( http://www.webos-internals.org/wiki/Application:Quake ) At the same time, the team demonstrated openGL apps running. ( http://www.webos-internals.org/wiki/OpenGL_Triangle_of_Doom )
With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming.