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Comment Re:To immediately Godwin the poll... (Score -1) 1270

That Hitler hasn't been killed by timetravelers, is generally considered proof that time-travelling will never be possible, or that it will turn out that killing Hitler is an even worse idea that letting him kill himself. So if given the choice of time-traveling: Don't kill Hitler...(??)

And I thought that this was actually the proof that time-travelling is definitely possible, since his death looks pretty damn close to what a staged time-travelling killing should look like...

Comment pseudo-science (Score -1) 288

Another sample of pseudo-science in pseudo-press. Even the example given is enough to identify the "pseudo" part. If someone approaches me asking for a cigarette, my logic would tell me to NOT give him a cigarette, so appealing to my logic would have the opposite effect. And I am sure I am not the only one that, when logicaly assesing this cigarette situation, would say that I SHOULD refuse.

Comment Re:Your biggest security threat... (Score -1) 93

See, your examples are just GREAT to prove MY point. Let's take the first one: forcing password policy change through the system every x months. First, let us note that's a policy. Then, imagine the GM calls the guy in charge of the AD policy and says: "look, I'm sick of this shit, undo it now so I don't need to change it for 5 years." In the absence of an approved policy the IT guy MUST do it. Even with a policy, if he's weak or stupid, he will do it. So the lack of usable control is not with the user that would have to change it because the policy says so, but with the guy that is supposed to enforce it because it's a policy. What you wanted to say is that the controls that rely on the machine (the so called automated controls) are BETTER, but please be aware that you ALWAYS, and i mean ALWAYS, have a PROCESS component and a PEOPLE component. If the process involving your technology is bad or the people operating your technology are stupid then your technology is USELESS. And is bound to fail. Please, for the sake of your future in the area of IT Security, remember this: "People, Processes, Technology". Always together, always with the same weight when concerned about the usefulness of a certain security policy, measure or control. I can take any of the other examples YOU GAVE and prove you're wrong, dead wrong, but I am confident that you got the point by now. Again, sorry for my demeanor in the previous post and I really hope your pride will not blind you on this topic. regards

Comment Re:Your biggest security threat... (Score -1) 93

you should worry about ... the idea that implementing policies and procedures will somehow increase security

I bet many people think you're smart when you speak with so much conviction. And maybe you are, but not on this topic. Always, and I mean ALWAYS, when dealing with security (and not only) you MUST consider all three factors: Technology, Processes and People. And as you may note, technology is only 1/3 of the equation. EXACTLY 1/3. None of them is more important or least important, because leaving out any of the 3 you DO NOT have security. Should you agree you were mistaken, I'd be happy to provide more info, with examples, if necessary. (sorry for my tone, you upset me :)

Comment not that bad, but it's getting worse (Score -1) 156

Well, my recent experience with MMORPG is limited to Vendetta-Online, a space shooter which is different in so many ways from Eve that I managed to get back to it after a few years of pause.
Purpose of this comment is to also bring into play the idea of re-learning curve, which can often be a lot more steep or just almost plain flat when it comes to large changes in game-play.
In my case, with Vendetta, I must say I was initially blown away by the changes in the interface, but since I was familiar with the gameplay it tool very little time to be reintroduced in the game mechanics.
I also found that large improvements in the economy engine and the backstory related facts and events can be much more difficult to assimilate than the changes in game physics and player interaction. It's probably a logical sign of advancing in age, along with our tendency to take on simpler and simpler tasks even when it comes to games.
I will look forward (with fear, though) to the day when someone will launch a MMORPG with small bubbles that need to be arranged to form patterns on the screen. Multiplayer SNAKE is already here, how long until we will play a MMORPG version of Snake?
Remember nethack?

Comment A veteran take on Vedentta-Online (Score 0, Informative) 54

For those of you who don't know Vendetta, here are some pointers:
- NSMMORPG where the NSM stands for "Not So Massive"
- a really well-done modern remake of the ZX Spectrum Elite game.
- allows guilds, teaming, missions, owning stuff
- will feature soon: dynamic in-game economy, player-owned capital ships, stations
- fight outcome is based on actual skills (and ship capabilities), not player advancement in the game, the advancement does however allow you to acquire better ships.
Hope this will help those that have no idea what this game is about. I know I was looking for exactly this type of game when I discovered Vendetta, and although I don't play a lot, when I play it's Vendetta-Online.

Robotics

Machine Prints 3D Copies Of Itself 341

TaeKwonDood writes "Automated machines have been around for decades. They have basically been dumb devices that do simple assembly tasks. But RepRap takes that a step further because, instead of assembling pre-fabricated parts, it creates 3-D objects by printing them — squirting molten plastic in layers — and then building them up as the plastic solidifies. It works on coat hooks, door handles and now it can even make working copies ... of itself. The miracle of additive fabrication, coming soon to a robotic overlord near you."

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