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Medicine

Are Human Beings Organisms Or Living Ecosystems? 397

Hugh Pickens writes "Every human body harbors about 100 trillion bacterial cells, outnumbering human cells 10 to one. There's been a growing consensus among scientists that bacteria are not simply random squatters, but organized communities that evolve with us and are passed down from generation to generation. 'Human beings are not really individuals; they're communities of organisms,' says microbiologist Margaret McFall-Ngai. 'This could be the basis of a whole new way of looking at disease.' Recently, for example, evidence has surfaced that obesity may well include a microbial component. Jeffrey Gordon's lab at the Washington University School of Medicine in St. Louis published findings that lean and obese twins — whether identical or fraternal — harbor strikingly different bacterial communities that are not just helping to process food directly; they actually influence whether that energy is ultimately stored as fat in the body. Last year, the National Institutes of Health launched the Human Microbiome Project to characterize the role of microbes in the human body, a formal recognition of bacteria's far-reaching influence, including their contributions to human health and certain illnesses. William Karasov, a physiologist and ecologist at University of Wisconsin-Madison, believes that the consequences of this new approach will be profound. 'We've all been trained to think of ourselves as human,' says Karasov, adding that bacteria have usually been considered only as the source of infections, or as something benign living in the body. Now, Karasov says, it appears 'we are so interconnected with our microbes that anything studied before could have a microbial component that we hadn't thought about.'"
PC Games (Games)

Map Editor, Photoshop Tool Coming To Braid 44

Erik J writes "Braid creator Jonathon Blow has revealed that a map editor and image tool will be added to the popular puzzle game. First, though, Braid will receive a patch to fix some issues players have reported. Blow explains: 'After I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later... also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.' It is unclear if these capabilities are coming only to PC or to the Xbox 360 version as well."
Yahoo!

Tyler Bell On Yahoo's Open Location API 76

blackbearnh writes "Yahoo! has been working for a while to promote a unified system for referring to places, through their Where On Earth IDs. Using a WOEID, you can query Yahoo's publicly available APIs to find out things like what cities are in a county, or what counties border each other. In an interview for O'Reilly Radar, Tyler Bell, the product lead for the Yahoo Geo Technology Group, talks about their Open Location program (not to be confused with openlocation.org, a different group altogether). He also talks about how privacy concerns interact with the increasing use of personal geotracking, and the troublesome problem of what to call places. 'I'm not even going to tell you about the problems we had when we accidentally called Constantinople Byzantium, just slipping back about 800 years there accidentally. That's a very sensitive issue. Any company dealing with geography is going to have to address it somehow. So I'll be very candid in how Yahoo addresses this. I mean first, our stated goal is to capture the world's geography as it is used by the world's people. We don't see ourselves as the definitive authority on how a place should be called.'"

Comment Re:renting software .. (Score 2, Insightful) 93

Imagine it like this for a moment: every device that plugs into a wall outlet has its own "power meter" like the one that the electric company use to determine how much to bill you each month...

Well, true, Cloud computing could provide that. But you are missing the point of the name 'Grid Computing' - the original idea was to model compute time provisioning after a Power *Grids*: you plug your laptop into an outlet, and, voila, ...

So, your wall outlet idea was already promised by Grid Computing -- what Cloud computing seems to add, IMHO, is support for (a) very simple interfaces to use the provided resources, and (b) support for specific usage modes. Grids are more all-purpose infrastructure, which makes them rather complex, and non-trivial to use. Clouds focus on a few, but very common use cases, which makes them much more simple to use. IMHO, the infrastructure to implement a Cloud can very well be a Grid...

Best, Andre.

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