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Comment War as an interactive experience (Score 1) 82

Apart from many other areas of potential exploration in terms of more relevant issues, I am quite amazed at how many action-titles - FPS, shoot em ups, etc, I've played over the last 20 years, while I can still count the ones with a storyline or desire to thread beyond anything already explored in mainstream cinema etc. Take the Vietnam FPS titles on the market now for instance. Or the actiontitles putting players in action in the deserts of the middleeast. Seeing that instances of the militar use interactive entertainment as simulations, and have been doing so for a fairly long time (http://www.disinfo.com/archive/pages/dossier/id39 0/pg1/index.html), I'm also suprised that the mod-community hasn't picked up on this - perhaps mods with a subversive message, narrating facts and experiences previously untold in games such as Vietcong or America's Army. "Social commentary" within a broader term does not only signify enviromental or addiction issues, but also those in regards to genocide of civilians and the horrors of war. Two projects worthy of mention in regards to this thread are 9/11 Survivor (http://www.kinematic.org/911.html) and Waco Resurrection (http://waco.c-level.org/). With the power user interaction, a longer narratial frame, and merger of text, image, sound, interactivity, games such as Vietcong who shamlessly rip-off cinematic accounts of that war somehow fails to digest the moral and political commentary in films such as Full Metal Jacket or Apocalypse Now. Anyone who's familiar with the Omaha Beach level in MOHAA can probably imagine the potential games could have in this regard.

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