Comment Re:MFC for what? (Score 1) 210
I hate MFC, and all it stands for.
There is *nothing* you cannot do, far better, by coding Win32 interfaces by hand. It is simply laziness. Just like Visual Basic is for those who can't be bothered to learn to code properly.
Also, VC extensions ? such as ? apart from those in #pragma, i've never found any worth use. It's a damn good compiler and IDE, and i've found nothing like it, save maybe CodeWarrior, on other platforms.
Oh and yes, my primary platform for coding is Win, but I have used GCC extensively on other machines, so I know what it's all about. This sounds like another excuse to bash MS to me.
The simple matter of fact is, if you want your game to be portable, you abstract it from the start. It's not hard, and doesnt add significant development time. Most people simply cannot be bothered.
There is *nothing* you cannot do, far better, by coding Win32 interfaces by hand. It is simply laziness. Just like Visual Basic is for those who can't be bothered to learn to code properly.
Also, VC extensions ? such as ? apart from those in #pragma, i've never found any worth use. It's a damn good compiler and IDE, and i've found nothing like it, save maybe CodeWarrior, on other platforms.
Oh and yes, my primary platform for coding is Win, but I have used GCC extensively on other machines, so I know what it's all about. This sounds like another excuse to bash MS to me.
The simple matter of fact is, if you want your game to be portable, you abstract it from the start. It's not hard, and doesnt add significant development time. Most people simply cannot be bothered.