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Programming

Submission + - Intel updates compilers for multicore CPUs (arstechnica.com)

Threaded writes: With multicore CPUs becoming the norm, Intel has announced major updates to its C++ and Fortran tools. The new compilers are Intel's first that are capable of doing thread-level optimization and auto-vectorization simultaneiously in a single pass. 'On the data parallelism side, the Intel C++ Compiler and Fortran Professional Editions both sport improved auto-vectorization features that can target Intel's new SSE4 extensions. For thread-level parallelism, the compilers support the use of Intel's Thread Building Blocks for automatic thread-level optimization that takes place simultaneously with auto-vectorization... Intel is encouraging the widespread use of its Intel Threading Tools as an interface to its multicore processors. As the company raises the core count with each generation of new products, it will get harder and harder for programmers to manage the complexity associated with all of that available parallelism. So the Thread Building Blocks are Intel's attempt to insert a stable layer of abstraction between the programmer and the processor so that code scales less painfully with the number of cores.'
OS X

HardOCP Spends 30 Days With MacOSX 708

boyko.at.netqos writes "Hardocp.com has published "30 days with MacOSX" — with the same author from "30 days with Linux" and "30 days with Vista" doing the evaluation. Ultimately he likes the stability and security but other concerns keep him from recommending it. From the article: 'The hardware lock-in and lack of quality freeware makes owning and maintaining a Macintosh an expensive endeavor ... Mac OS X has some amazing capabilities, but you spend a lot of money. Indeed, it seems the preferred method for solving Mac computer problems is to buy your way out of it. Slow computer? Buy a new one. Want to convert a file? Buy a utility. Want to do simple tasks? Buy a commercial program. Peripherals don't work? Buy replacements.'"
PlayStation (Games)

Submission + - Establishing A Beachhead In A Crowded Genre (gamasutra.com)

simoniker writes: How do you make a game that will stand out apart from countless other similar titles? Harmonix designer Chris Canfield (Guitar Hero II) thinks he knows, and is talking about it in a new editorial, 'Establishing A Beachhead In A Crowded Genre'. He comments that one of the key things you can do is to 'Gut key elements of the design': "Examples of this in your genre might include: sniper rifles in an FPS, powerslides in a racing game, minigames in a Wii title, healing crates, bosses, rocket jumps, or any other big or small element. Of course, the really good features shouldn't be the only ones on the chopping block. Not only will this free up time in the schedule that would otherwise be occupied by been-done features, but it creates space for genuinely new solutions and makes producers very, very happy."
Editorial

Submission + - The 10 "Inconvienient Truths" of File Shar

54mc writes: "The IFPI, an international recording industry organization, has released a list of Ten "Inconvenient Truths" of file sharing. Though the group has a vested interest, it's still an interesting read as it tears apart some of the most common arguments in favor of file sharing. Ars Technica follows up with a more thorough explanation of some of the points."

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