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Comment Re:Not just for professionals... (Score 1) 164

I'm surprised it's missing another point of fast cards: power saving. Even though different cards use different amounts of power for read/write operations they're all in the same ballpark because they need to respect the SD specification. As with all flash memory it usually consumes far more power when reading and writing than idling (particularly erasing/writing). So if the camera spends more time flushing the buffer because the card is slower, guess what? The camera is spending more juice in an unusable state. I consider the memory card price to be part of the overall camera package, like the carrying case. For me going with the cheap option is a bad idea, specially when you start looking at the pictures and have a couple of corrupted shots. Like a cheap carrying case that starts breaking down after some time of use.
Facebook

Facebook To Make Facebook Credits Mandatory For Games 116

An anonymous reader sends this excerpt from TechCrunch: "Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community."
Open Source

Linux Kernel 2.6.32 Released 195

diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
Games

Former Interplay Dev Talks "Disastrous" Old Star Trek Games 124

In a podcast recorded at PAX, a former Interplay developer named Thom Robertson talks about the problems he encountered while working on the company's Star Trek titles. In particular, he was the lead designer of the canceled Star Trek: The Secret of Vulcan Fury, and mentioned how incredibly ambitious initial plans for the game were. "Just one of the many reasons why that project was doomed to failure was because the team and the management had really no concept of exactly how expensive a proposition they were imagining when they set out to do it. I saw the plans. They were looking at four to six hours of created video, and they were planning on doing it at maybe a 1/20th of the budget of a Toy Story movie. Something did not connect." He also discussed how Interplay was "too close to Hollywood," and the problems they ran into while filming for Starfleet Academy The full podcast (MP3) is available from 1Up; Robertson's interview begins 42 minutes in.
Businesses

Oracle Ends Partnership With HP 45

Rambo Tribble writes "As detailed in a Reuters report, Oracle is terminating their cooperative relationship with HP in light of their anticipated acquisition of Sun. With Sun servers in house, Oracle apparently feels no need to work with HP anymore. They will 'continue to sell the Exadata computers, built in partnership with HP, until existing inventory is sold out, if customers request that model.' Oracle is much more enthusiastic about a new version of Exadata, which they developed with Sun."

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