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Defining an Interactive Physical MMO For the iPhone 124

already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And new systems demand that new gameplay mechanics be explored. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"

Comment Would a nuclear war trigger a geomagnetic reversal (Score 1) 158

Okay, we have a couple of thousand years to go, but what if this crazy human species lets off hundreds of nuclear explosions at the same time. Isn't that likely to trigger a geomagnetic reversal? As it seems, such a reversal will probably be the least of our problems in such a situation, but for the sake of completeness I want to ask this question. Would the "geography" of nuclear explosions be of relevance (all in one place vs. distributed over the planet). I presume no-one can tell, huh?

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