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Journal Journal: [Z80] Pressure sensors, and further meddling 2

Well, the good people on NEONIXIE-L knew of the pressure sensors I was looking for, so now I've found a choice from the cheap (about $20) to the not so cheap ($200). The latter sensor is very clearly for measuring atmospheric pressure. The cheap ones do from about 150mb to about 1100mb, so the resolution in the area of interest (approximately 900 to 1050mb) is pretty poor, but reading the datasheets for them, it looks like the minimum voltage step is good enough for 1mb resolution (although f

Businesses

Blackberry Owners Chained to Work 210

seriouslywtf writes "New survey data suggests that Americans are split over whether Blackberrys are chaining them to work. While people who own Blackberries feel 'more productive', those with Blackberrys are more likely to work longer hours and feel like they have less personal time than those without. A Director of Marketing Strategies who owns a Blackberry pointed out that many employees feel obligated by employers who have handed out the devices. 'While being always on in a social context is a natural for young people, many of those in the 25-54 age group with families and corporate jobs are struggling with work-life blending. There is a need for the mainstream workplace culture to offer ways to counterbalance.'" Is the constantly connected, often mobile nature of the modern workplace a good thing, or not?
Games

'Losing For The Win' In Games 159

simoniker writes "Designer Ben Schneider (Empire Earth, EyeToy: AntiGrav, Titan Quest) has written a new article exploring the possibility of enticing your players through the power of defeat. From the piece: 'Some of the most memorable moments in games depend heavily on reversals to kick their dramatic arcs forward, from Planetfall to Fable to Beyond Good & Evil to Deus Ex. And yet, as an industry, we clearly have a lot to learn — and a lot to invent. So, then, how do you draw a clear line between player failure and dramatic reversal? It is a question well worth pondering.' In other words, if the game forces the player to get his ass kicked, can the player ever forgive it, or is it the key to some really interesting moments when used in a positive way?"
Role Playing (Games)

Why Computer RPGs Waste Your Time 476

spidweb writes "RPGVault has an editorial about two particularly noxious qualities of computer role-playing games. Spiderweb Software's Jeff Vogel goes off on a tear, discussing how you work forever to earn the right to do anything exciting, and must 'prove yourself' by expending tons of your time. From the article: 'So now, thinking about playing an RPG just makes me tired. I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.'" I think Oblivion handled this well, scaling the world as you went and giving you really interesting things to do from the get-go. What other games dodge this bullet? Do you see this timesink as an inevitable part of the RPG genre?
Portables

1 Million OLPCs Already On Order 158

alphadogg writes "Quanta Computer has confirmed orders for 1 million notebook PCs for the One Laptop Per Child (OLPC) project. The article goes into some background on the project, and lays out the enthusiastic adoption that the project is seeing overseas. The company estimates they'll ship somewhere between 5 and 10 Million units this year, with 7 countries already signed up to receive units. The machines currently cost $130, but with that kind of volume the original goal of $100 a machine may be viable. Even with the low cost, Quanta expects to make a small profit on each machine, making charity work that much easier."
Software

Has Open Source Lost Its Halo? 277

PetManimal writes "Open-source software development once had a reputation as a grassroots movement, but it is increasingly a mainstream IT profit center, and according to Computerworld, some in the industry are asking whether 'open source' has become a cloak used by IT vendors large and small to disguise ruthless and self-serving behavior. Citing an online opinion piece by Gordon Haff, an analyst at Illuminata Inc., the article notes that HP and IBM have not only profited from open-source at the expense of competitors, but have also boosted their images in the open-source community. The Computerworld article also mentions the efforts by the Microsoft/Windows camp to promote open-source credentials: '[InfoWorld columnist Dave] Rosenberg is more disturbed by the bandwagon jumpers: the companies, mostly startups, belatedly going open-source in order to ride a trend, while paying only lip service to the community and its values. Take Aras Corp., a provider of Windows-based product lifecycle management (PLM) software that in January decided to go open-source. Rosenberg depicted the firm in his blog as an opportunistic Johnny-Come-Lately. "I'm not impressed when a company whose software is totally built on Microsoft technologies goes open-source," said Rosenberg, who even suspects that the company is being promoted by Microsoft as a shill to burnish Redmond's image in open-source circles."'"
IBM

Journal Journal: IBM tests prototype system by blasting it with proton beam

In an article at news.com titled IBM's Power6: Bigger iron, lower power, the author notes at the end of the article that "To simulate adverse conditions, IBM runs Power6 systems at the wrong end of a proton beam. The testing showed that a system is able to recover from about 3,400 random software errors before one slips through and causes undetected data corruption..."
PlayStation (Games)

Where the PS3 Stands Now 293

Phil Harrison and 1up's Luke Smith had a chat about the current positioning of the PlayStation 3, and it makes for some interesting reading. A quietly confident Harrison discusses the future of game distribution online, their attitude towards competition in the console market, and clarifies a few things about the potential for PS3 price cuts. The previous discussion about price cuts was apparently a big misunderstanding. "PH: Well, do you know what [Takao Yuhara] said was, cost reduction, not price drop, and there's a big difference between cost reduction and price drop. So, that I believe is where the confusion came from. Obviously, we are investing our money in making PlayStation 3s cheaper to manufacture -- that's part of our business plan. 1UP: You're not going to pass the savings along? PH: When we can, when there are savings to pass along to the consumer, we would obviously choose to do that. That's the business model. 1UP: Wait? You guys are doing this to make money? Really? PH: That's videogame hardware 101."
Networking

US Lags World In Broadband Access 608

An anonymous reader writes "When It Comes To Broadband, U.S. Plays Follow The Leader says a story in IWeek. Their thesis is that, while broadband access in the United States rose from 60 million users in March 2005 to 84 million in March 2006, the US is well behind countries like England and China. Indeed, what you may not realize is that the U.S. ranks a surprisingly poor 12th in worldwide broadband access, a situation which could threaten its ability to maintain its technological lead. The federal government is no help: the FCC has almost no data on the rate of hi-speed adoption, or of what the speed and quality of those services are. Broadband is more expensive here than in other nations, as well, almost 10 times as expensive by some estimates. The cost and poor quality of service aren't from population density, aren't from lack of interest, and are not from lack of technical know-how. So, what is holding us back?

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