Comment Re:Top 7 Myths of the New Cell Processor: (Score 1) 449
Regarding item 5...
256 GFlops is most likely the theoretical maximum assuming a prototype part running at 4GHz. Realistically it's probably much closer to half of that. And then it's still just an aggregate artificial figure. Considering all the other things a Cell CPU would have to do in addition to graphics, say, running other game systems, makes exclusive graphics processing on the Cell highly unlikely.
The Cell could probably assist with transform and lighting (vertex shaders) leaving the GPU with pixel/fragment shader processing. GPUs can do this more efficiently at significantly lower clock rates.
256 GFlops is most likely the theoretical maximum assuming a prototype part running at 4GHz. Realistically it's probably much closer to half of that. And then it's still just an aggregate artificial figure. Considering all the other things a Cell CPU would have to do in addition to graphics, say, running other game systems, makes exclusive graphics processing on the Cell highly unlikely.
The Cell could probably assist with transform and lighting (vertex shaders) leaving the GPU with pixel/fragment shader processing. GPUs can do this more efficiently at significantly lower clock rates.