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Comment empathy (Score 1) 101

Something about the movie that bothered me a bit is the use of the Voigt-Kampff test near the beginning to establish replicants can't feel empathy, but then we keep seeing examples of replicants feeling empathy. I do remember Captain Bryant saying replicants might start to develop their own emotional responses after a a few years (so the 4 year lifespan), but I disliked such a major plot from the book point being tossed away.
Facebook

Facebook To Make Facebook Credits Mandatory For Games 116

An anonymous reader sends this excerpt from TechCrunch: "Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community."

Comment Re:Trade Wars (Score 1) 186

I played Trader Wars. That was a fun experience for me. I remember a team mate ran out of moves and he wanted to destroy a generally disliked team because it was so aggressive, so this person actually called my house so I would get online and finish what he couldn't do.

Comment Star Drek? (Score 1) 186

Does anyone remember Star Drek? That was a game played from the perspective of the bridge monitor in 3D space. Everything was in ASCII graphics and real-time. A photon torpedo headed your way would be redrawn as a larger and larger group of maybe it was asterisks. There was a bug where you could indicate to use a large negative number for the amount of energy to spend on phasers, which would both let you use a powerful phaser blast and you wouldn't lose energy from your ship. The game had tractor beams, a planet called Blish and a Death Star, only it wasn't out and out called a Death Star. This was either in the late '70s or early '80s. When you created an account for the game (this was on unix, I think), you'd be asked various questions as though going through an application form ("Have you ever been arrested for a felony?") and if you said no, it'd proceed normally, but if you said yes, it'd ask how many times. If you gave some low number, it would tell you to be more careful next time. If you gave a high enough number, it'd say anyone stupid enough to be arrested that many times was too stupid to run a starship, or something like that.

Comment profanity around children (Score 1) 449

Yeah, it's a little depressing to me. I will curse occasionally (especially alone and in an aggravating traffic condition) but the "Who cares?" attitude bothers me. Like, when I used to hang out on Second Life, someone admitted to being a minor and thus wasn't supposed to be on the main grid but in a place for teenagers, and in response to this, the person she said this to typed out "Holy #^#@%@!" except without the Q*Bert filter. I sighed and the older (twenty-something) kept asking in whispers why, so I explained myself and she had an attitude of, well, they can hear it on so many places, so who cares whether I say it or not?" and in some other online place where a room had a set of guidelines about allowable behavior, someone who would promote the rules as long as they were particular rules she favored used the f-bomb (against the rules) on someone who was a registered minor, who immediately disconnected. I feel that whether it's common in schoolyards is beside the point and I wish strangers around children would care more.
It's funny.  Laugh.

Tracking the Harm Games Do 118

Every so often, video games are accused of causing all sorts of negative behavior in children, teens, and adults. These accusations are typically predicated on statistics that sound much more damning than they actually are. In that vein, gaming website Rock, Paper, Shotgun did their own tongue-in-cheek statistical analysis, complete with pretty charts and graphs. Quoting: "As part of my research I thought to compare the sales of each GTA game with what the divorce rate must have been when each came out. As you can see each new GTA game has been directly correlated with an increase in divorces. ... An often ignored statistic (and you have to ask why it’s being ignored by the games media, don’t you?) is the sheer volume of PC games being released. We’ve all noticed the British population is abandoning the church, turning instead toward shopping, DVDs and knife crime. But few have thought to check for a connection between PC sales and the numbers of people attending their local Church Of England church on a Sunday. When you look at the data there’s little doubt left that as the publishers continue to release more and more PC games each year, our nation’s faith is being increasingly eroded. And at what cost? If only a graph could tell us that."
Math

Bruce Bueno de Mesquita Uses Games To See the Future 134

parallel_prankster writes "Bruce Bueno de Mesquita is a professor of politics at New York University and a senior fellow at the Hoover Institution at Stanford University in California. In his new book, The Predictioneer (The Predictioneer's Game in the US), he describes a computer model based on game theory which he — and others — claim can predict the future with remarkable accuracy. The website also has a game page where he provides an online version of the game and information on how to play." The (semi-paywalled; may need to register) New Scientist has a story on de Mesquita, too; a snippet: "Over the past 30 years, Bueno de Mesquita has made thousands of predictions about hundreds of issues from geopolitics to personal problems. Overall, he claims, his hit rate is about 90 per cent."

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