Comment Re:This exists, and it's called Renderware (Score 1) 338
Clipping happens in hardware on most platforms. Whilst on the PS2 it happen in the micro programs, and RenderWare has some of the most sophisticated micro programs written.
Their collision detection system is mathematically correct for determining primitive, triangle, and ray intersections. It's up to the application to use this data correctly.
But this is just technology - if you want to really understand what Microsoft is looking at - check out RenderWare Studio.
Just browse around their site and see the full spectrum of their technology and partners - you'll be surprised. But developing with RenderWare isn't the same as planting magic beans - crap in still means crap out...