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Comment Black hole simulation? Right... (Score 1) 124

Using classical physics to simulate a black hole is useless, as all interesting effects around black holes are described using general theory of relativity. The correct way to do this would be using linear approximation of general relativity and using relativistic ray-tracer. I remember having seen that kind of simulations somewhere and looked nothing like this uncool 18th physics simulation combined with OpenGL effects.

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