Here's a summary of some of the most insightful discussions posted on slashdot when this discussion came up last week:
nVidia Issues:
*Proprietary drivers that don’t always survive kernel upgrades. So people who rely on nVidia's proprietary binary drivers can't always update their kernel or they lose their graphics until nVidia puts out an update. (from UnknowingFool) nVidia only provide a binary blob driver which makes bug fixing for it dependent on Nvidia's whims. (from AC)
*open source drivers – nVidia refuses to provide specs and API's for their hardware which make writing open drivers much more difficult and time-consuming because of having to reverse-engineer everything to get a workable driver. (from AC) As a result, open source drivers are unable to use full card functionality like full 3D acceleration (from UnknowingFool)
Summary of graphic chip vendor support (from Lonewolf666):
*AMD provides specifications and a small developer team that actually works on open source drivers.
*Intel provides open source drivers.
*NVIDIA makes good binary drivers, but those have problems when a new kernel version comes out with changed interfaces: Only NVIDIA can adapt them, and until they get around to it, NVIDIA may not work with the latest kernel version.
From rajafarian: If the kernel maintainers have a question about the hardware, they can't ask NVIDIA they have to test and reverse engineer to find the answer whereas with other companies, they may get an answer directly from the manufacturer. Get it? "...NVIDIA just made the damn drivers. Now that is not good enough." Not from a kernel maintainer's or Stallman's point of view, I'm pretty sure.
From jmorris42 : Name another major chip vendor who hasn't figured out that getting into the Linux kernel is a required checkoff for market success. Doubly so for any product used in the enterprise vs the fanboi market. NVidia's CUDA is about the entire list these days, the last major holdout.
From basscomm: Windows users who have SLI and multiple monitors have been able to enable SLI and use both of their monitors at the same time since about 2008. But under Linux, no dice. So if I had two monitors (which I do), and two Nvidia GPUs in SLI mode (which I do), and I wanted to run some 3D app that took advantage of SLI, I would have to: reconfigure X to disable my second monitor and enable SLI, restart X, play the game/use the app I wanted, when I was done I would have to reconfigure X again to enable my second monitor and disable SLI, restart X again, and reopen all my apps. Hardly ideal.
Given all of this discussion, here are a few ways nVidia could work better with the community:
*Open Source drivers - 1) provide specs 2) provide developer team that works on the OS drivers 3) provide rep to interface with the OS community 4) provide enough detail to get 3D working well
*Proprietary drivers - 1) monitor upcoming kernel builds and proactively update drivers before the next kernel release or 2) have a dedicated nVidia contact to work on updating drivers ASAP when notified that an upcoming kernel build breaks them
*Overall - enhannce SLI and multiple monitor support,