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Science

Submission + - Russian meteor largest in a century (nature.com)

gbrumfiel writes: "A meteor that exploded over Russia's Chelyabinsk region this morning was the largest recorded object to strike the earth in more than a century, Nature reports. Infrasound data collected by a network designed to watch for nuclear weapons testing suggests that today's blast released hundreds of kilotonnes of energy. That would make it far more powerful than the nuclear weapon tested by North Korea just days ago, and the largest rock to strike the earth since a meteor broke up over Siberia's Tunguska river in 1908. Despite its incredible power, the rock evaded detection by astronomers. Estimates show it was likely only 15 meters across—too small to be seen by networks searching for near earth asteroids."

Submission + - CNN/Money Reporter Drives Tesla - Confirms Company's Claims (cnn.com)

karlnyberg writes: "Putting to rest the conflict between Tesla's Elon Musk and New York Times Reporter John Broder, CNN/Money's Peter Valdes-Dapena drives DC to Boston (primarily to test the SuperCharger network):

As he says in the money quote and byline of the article:

In the end, I made it — and it wasn't that hard.

As for the Supercharger network? Turns out that works, too."

Transportation

How To Build Roads To Control How Fast You Drive 801

An anonymous reader writes "They're the holy grail of transportation engineering: streets and highways specifically designed to encourage automobilists to drive less quickly, reducing the rates of passenger fatalities and generally encouraging a safer urban environment. And now new research shows that, if built right, they just might work. A new study out of the University of Connecticut suggests that minor reductions in vehicle speed are possible through changes in the street environment. Through the use of roadside parking, tighter building setbacks, and more commercial land uses, road designers can make drivers subconsciously drive more slowly." All of that is gonna work a lot better than my strategy of placing car-sized holes covered with twigs and branches randomly every half mile or so down the interstates.
Games

Decrying the Excessive Emulation of Reality In Games 187

An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."

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