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Comment Re:Lag. (Score 1) 316

EVE's problem isn't really Lag. That is what everyone calls it, but that isn't accurate. EVE's problem is their architecture wasn't build with the scale of play they encourage today in mind. In EVE a solar system is a discrete "zone", there are many thousands of solar systems. Each one is assigned a node on the server (blades actually) and that node may and probably does host more than one solar system. They have had limited success in beefing up big fights by moving solar systems with expected fights to a node by itself. Thereby offering as much power as their architecture will allow. However, they can only do this at "down time" which is one hour daily, so if a big fight breaks out in the middle of the day, there is no chance of it going well. Most of the REALLY big fights happen in systems that often have very low average traffic, so they are assigned to a shared node. Then for 8 hours, that system has 400 people in it, and the node is past it's limits very quickly. If they had coded the game so that a single solar system could use more than one node at a time, they could brute force the problem away entirely. But that isn't possible the way it's built. Even so, the EVE cluster is/was on the top 500 list of super computers. You can't say it's not for lack of trying. Why yes, I WAS an EVE player. From Beta till about a year ago. I finally gave up after countless fleet encounters were destroyed by CCP's clever, but impotent load balancing. The breaking point was when I realized that even when we had a dedicated node for every solar system in our territory, we still couldn't have a full out fleet battle without crashing the node. I'd have been happy to get half our fleet into combat, but we couldn't even do that. Granted, we had 800 ships or so and our opposition had at least 1000. I've yet to see any game that can put nearly 2000 players on a battlefield and still function. CCP does get credit though for effort. 3 years ago you'd be LUCKY to pull off a 200 man fight. Now you can put 500 or so into a system and get your fight on without major game breaking things happening. It won't be silky smooth, but you can get it done. Ironically, 3 years ago a 200 ship fleet fight was a rare and wondrous spectacle. While a year ago, I could assemble a 200 pilot fleet in 20 minutes. So what was a major event is now a typical saturday night. The servers got better, a lot better, but they aren't keeping up with the players.

I don't know if you have been keeping up with what they are doing to fix this problem but here are a bunch of dev blogs you should definitely look at. Letting CCP know that there is going to be a fight still helps, but they are able to support them a lot more now. http://www.eveonline.com/devblog.asp?a=blog&bid=589 http://www.eveonline.com/devblog.asp?a=blog&bid=588 http://www.eveonline.com/devblog.asp?a=blog&bid=584 http://www.eveonline.com/devblog.asp?a=blog&bid=632

Comment Re:Download while you still can (Score 1) 608

amazing. the /. people post comments about a topic but they dont even talk about the topic itself, just items related to it. none of the items that you have listed intelliadmin even fall under the category they are looking for. they are talking about LAN only programs. for instance a program that lets you download all the music someone has as their shared music on itunes to your own computer in the format it is saved on their pc. (this means any m4p files are still m4p files and unaccessable). this program doesnt work for the entire campus either. it only works for the computers that are i guess on the same switch together or whatnot (for me about 10 computers).

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