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Patents

Apple's "iKey" Wants To Unlock All Doors 383

Pickens writes "The Telegraph reports that Apple is developing technology, already being nicknamed the 'iKey,' which will allow users to gain access to their office and unlock their car or front door with a single electronic device like an iPhone. Users would simply have to enter a PIN and wave the device over an electronic pad fitted beside a door to open it. 'The device can communicate with an external device to open a lock. By way of example, the electronic device may be a model of an iPhone,' says the newly released patent application. 'The external device may be any suitable electronic device such as a portable media player, personal data assistant or electronic lock that may be used to access a door, car, house, or other physical area.' The technology behind the invention is known as Near Field Communication; it allows electronic devices to transmit information when in proximity. 'If true, it's a very big deal. As well as opening doors and unlocking your car, it could also turn your iPhone into an electronic wallet and ID card,' says Leander Kahney, a consumer technology expert. 'The trouble is that the technology hasn't gone completely mainstream. If Apple were to adopt the technology, they would likely set the standard, and that would drive widespread adoption as everyone scrambles to make their systems iPhone-friendly.'"
First Person Shooters (Games)

Team Fortress 2 SDK Update Includes Source Files For 10 Maps 52

Valve recently announced on the Team Fortress 2 blog that they are releasing the source files to 10 of the game's maps, making it much easier for fans to customize them. They also said they'd be releasing more source files for maps and models in the future. "Here's the list of maps that are included in the update: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro. For the beginner map makers out there, we hope this gives you an easier entry point by allowing you to alter or edit an existing map, as opposed to being forced to start from scratch. ... We also hope that it'll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes."
PC Games (Games)

Interview With Star Wars: The Old Republic Devs 55

Kheldon points out a lengthy interview at MMO Gamer with developers from BioWare Austin about their upcoming MMO Star Wars: The Old Republic. They provide details about the game's method of storytelling, and discuss how they divide up the scenes and conversations such that one player may not always see what the player next to him does. Lead writer Daniel Erickson said, "What we wanted to do was be able to separate out people just long enough for the parts that were important for it. If you're going to go have a discussion with your dad Darth Vader, you probably want to go do that by yourself. Or, with your party, you can bring your friends with you. But you probably don't want a thousand people there, especially if a fight's gonna break out, because it wouldn't really make sense." Bioware also recently showed off the Smuggler class, and revealed that the game has hundreds of voice actors performing "hundreds of thousands of lines of dialogue."

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