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Security

Over Half of Software Fails First Security Tests 145

An anonymous reader writes "Even with all of the emphasis on writing software with security in mind, most software applications remain riddled with security holes, according to a new report released today about the actual security quality of all types of software. Close to 60 percent of the applications tested by application security company Veracode in the past year-and-a-half failed to achieve a successful rating in their first round of testing. And this data is based on software developers who took the time and effort to have their code tested — who knows about the others." Reader sgtrock pointed out another interesting snippet from the article: "'The conventional wisdom is that open source is risky. But open source was no worse than commercial software upon first submission. That's encouraging,' Oberg says. And it was the quickest to remediate any flaws: 'It took about 30 days to remediate open-source software, and much longer for commercial and internal projects,' he says."

Comment cost and price (Score 1) 1027

There are many good arguments on here and most of them addresses the dislike and disgust of DRM. What I don't understand is this:

All of these game companies are striving to create control of their software; they are spending just as much money on software that is used to prevent hackers from pirating a program as they are the games themselves. The software that they are creating is simply not working and if it does, then it does not work for long. This means that software programmers and engineers are going to have to keep on updating and changing the anti-piracy software to stay ahead of the hackers; costing the software companies even more money over the life of a game. In order for the game companies to continue to make money on their product, with all this extra cost of security, then they must increase the price of the game, create subscription fees, or have limited time on license for their software.

It seems reasonable to me that if they would stop focusing so much on the anti-piracy measures and focus more on making their games enjoyable and AFFORDABLE then they would sell more and make more on their games.

I know that when I can't afford a game that I want to play then I won't even attempt to save up for it. I will, however, find a way to play the game without buying it, and if that means that I have to play it for only an hour at a friend's house then that is what I will do.

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