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Linux Business

Submission + - Digia to acquire Qt from Nokia 1

MrvFD writes: "Ever since the most recent layoffs were announced by Nokia last month and the end of Qt related programs at Nokia was rumored, the fate of Qt has been in the air despite it nowadays having a working open governance model. Fear no longer, Qt brand, since Digia has now announced acquiring of Qt organization from Nokia. While relatively unknown company to the masses, it has already been selling the non-free (non-LGPL) licenses of Qt for 1.5 years. Hopefully this'll mean a bright future for Qt in co-operation with other Qt wielding companies like Google, RIM, Canonical, Intel, Skyp... Microsoft, Jolla and the thousands of Qt open source and commercial license users. Digia now plans to quickly enable Qt on Android, iOS and Windows 8 platforms, where work has already been underway for some time."
Wine

Wine 1.2 Released 427

David Gerard writes "Stuck with that one Windows app you can't get rid of? Rejoice — Wine 1.2 is officially released! Apart from running pretty much any Windows application on Unix better than 1.0 (from 2008), major new features include 64-bit support, bi-directional text, and translation into thirty languages. And, of course, DirectX 9 is well-supported and DirectX 10 is getting better. Packages should hit the distros over the weekend, or you can get the source now."

Apple Orders 10 Million Tablets? 221

Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."
First Person Shooters (Games)

First Doom 4 Production Shots Revealed 136

An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'" This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

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