... and I don't mean the gamers.
I know I live in Southern California and, thus, the demographic is slightly skewed, but I'm having trouble thinking of *any* gamer I know IRL who is obese or depressed; yes, most are probably at the higher end of "average", but they're not obese.
Also the paragraph:
Both male and female video game players spend more time than nonplayers seeking friendship and support on the Internet, the study found, "a finding consistent with prior research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social activities to play video games."
Well, yes. Soemone who spends time playing games is going to seek out other people who spend time playing games; the most logical place to do so is in the game. I bet if you studied sports enthusiasts, you'd find they sacrifice non-sports-related social activities to meet people who play and/or talk about sports. Whether it takes place in person or digitally is really secondary. In the days when arcades were everywhere, you had most of these gamers meeting up in the "real-world" there; it's simply that, now, we do most of our gaming at home instead of in arcades. The method of communication is simply less important than the target or subject.
The whole thing sounds a little odd, though that could just be the reporter's summary and not the actual data.
At these prices, I lose money -- but I make it up in volume. -- Peter G. Alaquon