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Comment Wireless Free Forall (Score 1) 686

It would be nice to have wireless internet where ever we are, but are you kidding me? Open my WIFI to strangers outside of my house? Have you forgotten War-driving? The average person doesn't know how to limit usage for users or even make sure important files are not shared? Give me a break!
Security

Y2.01K 269

After our recent discussion of decimal/hexadecimal confusion at the turn of 2010, alphadogg writes in with a Network World survey of wider problems caused by the date change. "A decade after the Y2K crisis, date changes still pose technology problems, making some security software upgrades difficult and locking millions of bank ATM users out of their accounts. Chips used in bank cards to identify account numbers could not read the year 2010 properly, making it impossible for ATMs and point of sale machines in Germany to read debit cards of 30 million people since New Year's Day, according to published reports. The workaround is to reprogram the machines so the chips don't have to deal with the number. In Australia, point-of-sales machines skipped ahead to 2016 rather than 2010 at midnight Dec. 31, rendering them unusable by retailers, some of whom reported thousands of dollars in lost sales. Meanwhile Symantec's network-access control software that is supposed to check whether spam and virus definitions have been updated recently enough fails because of this 2010 problem."
Robotics

The Best Robots of 2009 51

kkleiner writes "Singularity Hub has just unveiled its second annual roundup of the best robots of the year. In 2009 robots continued their advance towards world domination with several impressive breakouts in areas such as walking, automation, and agility, while still lacking in adaptability and reasoning ability. It will be several years until robots can gain the artificial intelligence that will truly make them remarkable, but in the meantime they are still pretty awesome."
Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Re:The Moon (Score 1) 703

The moon is easier to get to then mars or an asteroid. Its also safer since the moon is closer to earth and can get help more quickly. As we speak we have launched a probe to the dark side and one of the moon's poles to search for ice. With ice we can drink it, convert it to oxygen and hydrogen to breathe, grow plants among other things that I can't think of right now. Also we can study the moon to prepare us for living on mars and explore more deep into space.
PlayStation (Games)

Improving the PlayStation Store 107

This opinion piece takes stock of Sony's PlayStation Store, examining its flaws and the areas Sony needs to improve as their gaming systems come to rely upon it more and more. The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies. "Some people may say that the Microsoft Points scheme is a little confusing, but it is consistent. If a game is 800MSP in the US, it's 800MSP everywhere else. What a MSP is worth is up to the store, but for the most part they're close. The PlayStation Store on the other hand can be all over the place. While most games in North America keep to the same price point — such as $9.99 or $14.99, converting that over to Europe is another thing entirely. For example, Flower came out earlier this year for $9.99USD. In Australia a $10USD game gets converted to $12.95AUD. Or does it? Bomberman Ultra just came out, and it's $15.95AUD. Heavy Weapon gets released for $12.95AUD, while Capcom’s previous efforts, like Commando 3, convert to $15.95. The same thing also happens for more expensive titles. Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively."

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