Comment Re:But is violence really NEEDED in games? (Score 0) 411
that's the point I was making with regards to wargames, shooters, rpg's, or other similar genres. why be able to kill someone and not have it be "realistic"? it's ok to allow a younger audience to destroy life, but because it's meant for a younger audience, then play down the destruction to their level? I don't think so. Maybe that's why the argument for video games making children violent could possibly have a strong position. Because games aren't realistic enough. If people want cartoons they should be watching Nickelodeon. Either give kids the respect and knowledge of being able to depict real life from video game, make games as real as possible when those games have real life themes, or don't give the kids those games in the first place. Games always have to take away one simple effect of "realism" to be playable, the repercussions of their actions. GTA would be a short and extremely difficult game if the first time you were arrested by the cops you got thrown in jail, and sent to execution. But maybe that could be the premise for a very good rpg. Make the cops tracking you down part of the game play, and you have to outwit them. As with Sin City, which is an amazing movie, it was directed that way because it was trying to be as "true" to the comic books as it could be. Although visually stunning and fresh, it does remove the viewer from reality at times through it's use of those visuals. There's a lot of other people like me who enjoy movies and games that at times make you cringe and say "oh, that's gross."