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Comment That reminds me... (Score 1) 1

of this time when I was in college and some friends and I needed a fridge. We ended up getting one for free, through a friend-of-a-friend, but it had a little problem. It had been sitting in a garage for a year or so with food in the freezer part. Maggots had infested it, and then died and dried up in the heat of the garage, so it was covered in little dessicated maggot bodies. Yes, it was as horrible as it sounds.

One of my roommates was going to clean it, but I knew he'd do a crappy job, so I cleaned it out. I hauled out to the back patio, hosed it down, dowsed it with bleach, and started scrubbing. It was a horrible job, but I got that damn thing clean!

Comment These would be fun to make (Score 1) 6

I've been getting into blacksmithing in the last few years, and these are interesting. I wish the had some more picture available online.

There are all sorts of old metal goods that are really neat looking. I tend to make roughly finished stuff, but I really like the look of olf highly-finished stuff like tools, knives, and medical equipment.

If anyone is interested, here's a good site for the medical stuff:


Submission + - Save Jericho, Send Nuts!!

An anonymous reader writes: At 2 p.m. on May 16, 2007, CBS announced its 2007-2008 primetime slate. Jericho was not on it. The network has decided that it wasn't worth the fight to relaunch it for a second season. Fans of the show are uniting to get CBS to renew the show for a second season by sending nuts to CBS in a reference to the season one cliffhanger episode, if you enjoy this show join in and send nuts to CBS!

Submission + - The economics of hosting MMOGs and performance

IndioMan writes: Massively multiplayer online games (MMOGs) are extremely complicated software systems that require massive infrastructures. This article, the second in a series of articles covering MMOGs, looks at some of the economic factors involved in hosting an online game. Learn how the physical infrastructure, power, networking, and cooling contribute to the overall cost of hosting an MMOG. Part one of this series shines light on the systems, storage, and networks needed to run MMOGs with optimum performance.

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