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Role Playing (Games)

World of Warcraft: Mists of Pandaria Launches On September 25 247

New submitter JestersGrind writes "Blizzard has announced that Mists of Pandaria, the latest expansion of the popular World of Warcraft MMO, will be launched on September 25, 2012 and can be pre-ordered now." The game page has a good deal of information about the new expansion. The level cap is increased to 90, there is a new race (Pandaren) and a new class (Monk), and the talent system has been completely redesigned. They've added Challenge Modes for dungeons, which normalizes player gear and lets them compete to see who can clear it the fastest. The MMO-Champion website keeps track of all the minor details, if you're interested.
Piracy

Call of Duty: Black Ops the Most Pirated Game of the Year 5

Torrentfreak reports that after calculating download frequency for pirated copies of popular video games, Call of Duty: Black Ops has won the dubious honor of being the most pirated game of 2010. The PC version of the game was torrented roughly 4,270,000 times, and the Xbox 360 version was downloaded an additional 930,000 times. (The most pirated Wii game was Super Mario Galaxy 2, and Dante's Inferno somehow managed to accrue the most downloads of Xbox 360 games.) Fortunately for Activision, the game has still made over $1 billion in sales, and its 20,000,000+ players have racked up over 600,000,000 man-hours of play time since the game's launch in early November.
Games

How Game Gimmicks Break Immersion 228

The Moving Pixels blog has brief discussion of how gimmicky game mechanics often break a player's sense of immersion, making it painfully obvious that he's simply jumping through carefully planned hoops set up by the developers. The author takes an example from Singularity, which has a weapon that can time-shift objects between a pristine, functional state and a broken, decayed state. Quoting: "The core issue with this time control device is that it's just not grand and sweeping enough. It doesn't feel like it's part of a world gone mad. Instead it's just a gameplay tool. You can only use it on certain things in certain places. You can 'un-decay' this chalkboard but not that desk. You can dissolve that piece of cover but not most of the walls in the game. The ultimate failure of such cheap tricks is that they make the game world less immersive rather than more compelling. The world gets divided into those few things that I can time shift, that different set of things I can levitate, and that majority of things that I can't interact with at all. ... I'm painfully aware that all that I'm really doing is pushing the right button at the right place and time. Sure, that's what many games are when you get down to it, but part of the artistry of game design comes from trying to hide this fact."

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