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Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
PlayStation (Games)

Tekken 6, Soul Calibur Coming To the PSP 32

Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3.
The Internet

Using the Internet To Subvert Democracy 202

david_adams writes "All the recent talk about various polls and elections being pranked or hijacked, serious and silly alike, prompted me to write an article about the technical realities behind online polling, and the political fallout of ever becoming subject to online voting for serious elections. Even if we were to be able to limit voting to legitimate, legal voters, the realities of social networking and the rise of Internet-based movements would dramatically alter the political landscape if online voting were to become commonplace."

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