Firstly I'd like to thank you for the Illuminati game, which has shaped my view of the world. Also, thank you for publishing your edition of the Principia Discordia.
In your foreword to the Principia, you quote the passage that spoke to you, about Creativity holding in it a component of Chaos as well as one of Order; or, as I see it, in AD&D terms, Chaotic as well as Lawful Good; or, of Mutation as well as Selection as the pillars of Evolution. These kinds of dialectical dimensions can be readily seen to correspond to the I Ching and similar systems; also, the game of Illuminati itself has a developed system of alignments.
Now, the question shall be, can you give a hint for the next generation of game designers to follow, to design as enlightening games as possible, that encode wisdom while being fun?