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Comment Re:As a software programmer (Score 1) 372

The odds that you would create something that isn't already covered by some one else's patent are pretty low. As someone else mentioned, copyright is all you need. I'm pretty sure it would cost you a lot of money and time to even patent your "amazing" software. So now, that big company would not only steal your software anyway since they are bigger than you and have millions of patents already that you do not... but would also probably come and sue you for infringing their patents. At least with copyright if you didn't know about someone else's design, you won't be willfully infringing, but you can't just say "I didn't mean to infringe your patent" like you can with copyrights.

Comment Re:What degree do you have? (Score 1) 474

As on offshoot if you do learn animation / sound recording and the such, you can go into the video game industry as well. Its hard to break into, and you actually have to be quite good at animation and very creative. If you can do that though, I think it could be a very fun atmosphere to work in (minus the likely long hours) Similar issue that the other post near this points out though, is that most video game jobs are also in California, though smaller companies exist all over the US and the world.

Comment Re:Getting rid of Windows (Score 1) 152

I used OpenGL for almost 10 years and loved it, then I learned DirectX and I have completely stopped using OpenGL because its just so much easier to use, the tools are easier to use, and its overall better, that seems to be a good excuse. I don't have to worry "Is multi-texturing supported by this card? Can I use a VBO?" It's all supported or the card wouldn't support DirectX anyway.

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