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Comment I wrote this on the issue, before the AvP case (Score 2, Insightful) 143

Probably the most shocking revelation about Australia for your average international Media Studies student is the deep reach censorship has in this country. I had heard news of an overregulated Australia before travelling to Melbourne, but those reports seemed like exaggeration. Having lived for a few months down under, overwhelming evidence defeats disbelief and sheer astonishment settles in. Why does a society that praises itself so highly for its openness, progressive achievements and multiculturalism allow crippling censorship legislation to evolve into such a pervasive and ubiquitous fog?

The latest case of ridiculous censorship in Australia is the banning and later un-banning of “Left 4 Dead 2”, a video game published by Electronic Arts. My concern about the banning of a game characterised as ‘violent’ is more about the value of freedom than a matter of personal interest. For the record, I don’t own a video game console, and, for the record, I would probably prefer spending my time and money in one of Melbourne’s many fine dining venues than playing video games. But the issue lies precisely in the importance of that choice. Should censors consider that sophisticated cuisine is wasteful, they couldn’t prevent me from enjoying it. Why can they then limit someone’s choice when it comes to videogames? It is the role of adult citizens, not the government, to decide whether they spend an evening beheading zombies or having seafood and wine. This choice has to be reclaimed as a citizen right beyond the reach of moral entrepreneurs.

Chronicles of this issue include episodes that are simultaneously sad and funny, like the classic movie “Salo” by Pier Paolo Passolini which was banned in Australia twice, or the video game “Marc Ecko” which was never sold here because of its depictions of the criminal horrors of graffiti art.

In September 15 2009, the Classification Board issued a report explaining that in this game “attacks cause copious amounts of blood spray and splatter, decapitations and limb dismemberment as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore”. According to current legislation if the Board determines that a video game is unsuitable for persons under fifteen years old, it can not be sold in Australian territory.

In contrast to legislation regarding film, video games lack an R18+ classification. Why? Unbelievable as it may sound, this policy affecting all of Australian adult population is the decision of one individual. I am talking, of course, of Mr. Michael Atkinson, South Australian Attorney-General. Australian censorship parameters can only be modified by unanimous decisions taken by all Attorneys General, and Mr Atkinson alone has for years been blocking the creation of an R18+ category for video games.

Mr Atkinson argues that “an R18+ rating for electronic games will greatly increase the risk of children and vulnerable adults being exposed to damaging images and messages”.

What Mr Atkinson means by this so called ‘risk’ is that video game discs with violent content, belonging to the adults in the family, might be found in their houses by children who could then play these games. This is the argument used to support the need to ban all games with content considered unsuitable for children. The implication is that adults are not to be trusted, and the contradiction is that when it comes to pornographic DVDs the same consideration somehow does not apply. According to Atkinson’s logic kids are able to find games around the house, but not movies.

There is also an underlying problem with his argument: the way he presents the problem, in function of the ‘risk’, cleverly plants the assumption that video games are ‘damaging’ in a way that makes it seem beyond debate. A proper dissection of the idea that videogames are somehow negative to kids would fill the whole newspaper for years. Researchers are on the task, but current evidence is inconclusive, and it will probably remain so. It is certainly not a settled matter as Atkinson would have us believe.

This ‘risk’ and ‘damaging images and messages’ are just empty figures of a mentality that relies on fear to establish a regime of intolerance.

Mr. Atkinson contends that, "Some may believe that the present system restricts adult liberty. It certainly does restrict choice to a small degree, but that is the price of keeping this material from children and vulnerable adults. In my view, the small sacrifice is worth it”. A document called ‘Guidelines for the Classification of Films and Computer Games’ issued by the Attorney General’s Department in Canberra states that “adults should be able to read, hear and see what they want”. Mr. Atkinson’s argumentation against a R18+ classification for video games is unsustainable because it clearly fails to acknowledge a higher principle of Australian law.

Just over two weeks after ‘Left 4 Dead 2’ was refused classification, Electronic Arts submitted a second version of the game, edited for Australian censor sensibilities. The Board reclassified the game with a MA15+ rating because “the game no longer contains depictions of decapitation, dismemberment, wound detail or piles of dead bodies lying about the environment”. To be honest, I don’t think Electronic Arts really cares whether the game has to be about feeding kittens as long as they get to sell something in Australia’s healthier-than-average-economy.

As it is, Australian adults are prevented from fully being able “to read, hear and see what they want” because of politicians that use their position to impose a regressive, paternalistic and infantilizing conception of the state. In the end, one wonders if true democracy can flourish when expression can be limited on the basis of indemonstrable suspicions of potential ‘risk’.

Comment Re:Do we want the government watching us? (Score 1) 183

Ok. I've just read your post with great interest. I'm now living in Australia, arrived very recently, and just don't understand what's the deal with the crippled Internet. Why is it that every other country internet has had unlimited internet service for years, while in Australia any plan will come with data limitations (and very expensive plans, by the way). My theory is that providers are profiting hugely by charging everyone for something that is essentialy free elsewhere, but your whole point about how Australian democracy undermines so effectively corporate power undermines my theory in a just as effective way.

I was thinking yesterday "only in the land of Rupert Murdoch would downloading be a luxury by now", am I completely wrong? What's the real reason then? Can something be done?

Games

Dead Space Wants To Scare You 195

Kotaku recently ran a story questioning whether the survival-horror genre still exists, and how Dead Space may or may not fit into it. With reviews for the game starting to come in, Ars Technica reports that the game is, indeed, both scary and good. Gamespy wrote up a Dead Space survival guide, and Gamasutra has a lengthy interview with the game's senior producer. In the production of the game, the developers studied things like car wrecks and war scenes to increase the level of realism. They also want the game's sounds to terrify players, including appropriately timed silence. The launch trailer is also available, though it does contain spoilers.
Science

CERN Releases Analysis of LHC Incident 149

sash writes "From the fresh press release: 'Investigations at CERN following a large helium leak into sector 3-4 of the Large Hadron Collider tunnel have confirmed that cause of the incident was a faulty electrical connection between two of the accelerator's magnets. This resulted in mechanical damage and release of helium from the magnet cold mass into the tunnel. Proper safety procedures were in force, the safety systems performed as expected, and no one was put at risk. Sufficient spare components are in hand to ensure that the LHC is able to restart in 2009, and measures to prevent a similar incident in the future are being put in place.'"
Games

Defining Progression Within Games 55

GameSetWatch is running a piece discussing some of the ways in which gameplay can progress from simple to complex. The author talks about how acquiring items, new abilities, or just increasing the player's overall effectiveness can make it difficult for game designers to keep their content balanced and interesting. Quoting: "What do I mean by progression? There are at least two distinct types of progression in computer games, which I'll label player progression, and character progression (narrative progression is arguably a third). Player progression is the increasing aptitude of the player in mastering the game: whether through learning and understanding the technical rules of the game (surface play) or the implications of those rules (deep play). ... Character progression is the unlocking of additional rules of play, or altering the existing rules, by choices or actions within the game."
Image

Gamer Plays Over 30 Warcraft Characters 189

If your significant other complains that you play too much World of Warcraft, just show them this article about a user named "Prepared." He plays an amazing 36 World of Warcraft accounts on 11 different computers at the same time. He is his own raid group. "It costs me exactly $5711 in subscription costs per year with 36 accounts on the 6 month pay schedule," he writes. "Not bad considering I'm looking at it like it's a hobby and there are more expensive hobbies out there than World of Warcraft."
Portables (Apple)

Publishing a Commercial iPhone Game, Start To Finish 38

Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
Image

The Smell of Space 70

According to NASA scientists, space smells a lot like my uncle's workshop. One can detect hints of fried steak, hot metal, and the welding of a motorbike. They have hired Steven Pearce, a chemist and managing director of fragrance manufacturing company Omega Ingredients, to recreate the smell in a laboratory. NASA will use his research to help train potential astronauts. Steven said, "I did some work for an art exhibition in July, which was based entirely on smell, and one of the things I created was the smell of the inside of the Mir space station. NASA heard about it and contacted me to see if I could help them recreate the smell of space to help their astronauts."
Programming

Submission + - 2007 ACM contest winners announced

prostoalex writes: "2007 ACM International Collegiate Programming Contest is over with Warsaw University (Poland) winning it this year and solving all 8 problems. The runner-up, Tsinghua University (China), finished with 7 problems solved, while St. Petersburg University of IT, Mechanics and Optics (Russia) and MIT (USA) are tied up for the third place with 6 problems solved."
Portables (Games)

Pokemon DS Title Includes VOIP Element 36

Via Joystiq , a press release that reveals a new feature for the upcoming Pokemon Diamond/Pearl titles. In addition to new graphics, the title offers a new twist for the gotta-catch-em-all set: voice communication via wireless networking. You'll only be able to talk to people you've exchanged friend codes with, so there's no chance for an anonymous player to traumatize younger players. The PR release they link to mentions that the game will also have a world-wide trader board: "For kids, it's like having a cell phone that can only connect with their friends. The Nintendo DS Headset, sold separately, makes these conversations a breeze ... Players can trade Pokemon or battle with players anywhere in the world, even without voice communication. The Global Trade Station allows players to post Pokemon they want to trade on a board and browse through Pokemon other players have posted."

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