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Comment Doom ... ? (Score 1) 351

Hmm, I don't recall that software. However, during that time period, I do recall using this cool new network stressing software to do network performance testing.

We tested the crap out of the network with that software.

Also -> Using DoomEd on my NeXT pizza box that we used to create the test profiles!

Comment Re:Start complaining, "free" software people (Score 1) 610

Apple's kernel is XNU. This is Open Sourced. Apple's GUI is proprietary code and is not Open sourced. However, the GUI is not the kernel.

So to be correct, Some of Apple's OS stack is open source, some of it is not. Specifically for this story, the kernel does not support Atom. The hackintosh community is going to "fix" the kernel to add support for Atom. Here's a link from the source itself. As a workaround, if you upgrade to 10.6.2, you can simply drop in the 10.6.1 kernel to fix the problem.

There is no "closed source kernel". You can find them at Apples Darwin site. As 10.6.2 has just been released, the corresponding XNU is not there, yet.

Your comment is full of fail.


iPhone Shakes Up the Video Game Industry 325

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"

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