In a perfect world where everyone has a photographic memory, we would change all of our passwords ever 30 days and be better for it. In the real world, people are often tasked with remembering the passwords for dozens of accounts with different password policies, different change policies, and differing security needs. This causes frequent forgotten passwords (leading to overuse of password recovery tools, easy to guess passwords, and password reuse.
In theory, you could simply use good mnemonic devices for passwords (see XKCD example), but in practice this is often thwarted by differing password policies. One requires special characters, the other prohibits. One has a maximum of 10 characters, the other 100. One requires caps, the other isn't case sensitive. As a result of these passwords, I've often ended up in "vicious cycles" for infrequently used accounts. I can't remember my password because I only log in every few months, so I have to reset the password. I can't remember the password the next time because I'm always having to reset it.
Bottom line: we need something better. The current state of passwords can be bewildering for a techie, and fatal to technology use for the non-technically inclined. With the proliferation of the cloud and other online services, It's gotten to the point that every single time I try to help my mom or other layperson with something on the computer, it's nothing but a battle of trying to remember to passwords.
It's more than I expected (I was guessing ~$400), but I can't say that I am all that surprised or outraged. For a long time, the Oculus folks insisted that they were going to focus on making it good, not making it affordable. This makes sense, because VR technology has been around for decades, but nobody has really managed to make a GOOD VR set prior to the Oculus. Assuming the consumer version is in fact good, they can then focus on making it affordable. If you want affordable, there's always the cardboard VR sets to play with.
If they manage to succeed with making a good set, then VR will start to catch on and prices will fall for other good sets. I wouldn't be surprised if Oculus eventually releases different models to fulfill low and high end price points.
I also don't understand the outrage over the PC specs. The fact of the matter is that based on years of testing, it was determined that you really needed high resolution (i.e. 4k) to get rid of the screen door effect that has always been the bane of VR implementations. I wouldn't be surprised if 8k will be needed to really get rid of it. That takes a lot of computing horsepower and there just isn't any way around it.
No amount of careful planning will ever replace dumb luck.