Comment Re:"Gamers Hate" (Score 1) 124
Frame gen is more of a mixed bag, I tend to think of it as a motion smoothing effect rather than "free performance". It's only useful in a narrow range of scenarios. The marketing of "Turn 20 fps into 120 fps with 6x frame gen" is BS.
frame gen's best use-case is turning high fps games into very high fps games--e.g., 60fps to 120+fps.
high fps games have low latency, so you dont notice the little latency FG adds.
if you want CRT levels of motion clarity, you need a lot more than 120fps, and frame gen is really the only way to get there.
as for neural rendering (dlss5), it'll likely be massively refined/rebuilt (like dlss1), amd/intel will release their own versions, major engines will integrate it, consoles will use it, and itll become ubiquitous.