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Comment Re:Wait, does this mean... (Score 1) 389

Thats not how relativity actually works. Two objects cannot, in fact move apart from each other faster than the speed of light.

The objects -can- move apart at more than the speed of light -- B will actually conclude they do!. But the objects themselves can't observe eachother doing so.

There's reason to assume that there are a lot of objects moving away from us at more than the speed of light. They're just a tad further away than the objects moving away from us at nearly the speed of light, and they move so fast (relative to us) that their light will never reach us.

Comment Re:No SETI? No transmission? (Score 1) 32

Hahaha, I remember the aliens trying their hand at a cropcircle here (I live right in the middle of LOFAR country), but failing miserably with an all out of whack circle. The local media tried to spruce it up all they could, but it was just too wonky to be taken seriously. I guess they went back to flattening reeds in the UK since then.

Comment Re:when? (Score 5, Informative) 398

What? Mass Effect 2 is horrible in this, especially the UI of your journal and saving and the like. All list-like displays (save files, journal entries) disallow double-clicks, instead forcing you to press some disconnected button to open something. The codex list (a tree-like structure) is worst, something probably working smoothly with sticks and buttons (usually an intuitive affair of 'entering and leaving' with two buttons), but horribly bewildering with a mouse. Weapon loadout choosing actually doesn't even make sense.

Don't get me wrong, love the game, and maybe its GUI is bad on console as well, in which case, port successful!

Comment Re:Settled law in the United States (Score 2, Interesting) 234

There is no standardized format for 3D models. Sure there are some oft-used formats for transport between different applications, but in those, even the fact that the model is built up out of verteces and triangles is somewhat of an artistic choice -- the modeller could have chosen NURBs. And even after that choice, the way in which he decides to distribute the polygons or NURBs can be wholly different from another modeller. As such there doesn't exist any way to build an exact 3D model of anything.

Any model built after an existing landmark will be some kind of rendition of that landmark. I think the rendition is the bit that would be copyrightable -- it's just as much not a pure representation of bare facts as a photograph would be. I'd say even if you make a laserscan of the object, this still somehow applies.

Comment Re:Nice iPad review, what about the 3P stylus? (Score 1) 569

I'm not sure a capacative touchscreen registers the 'breadth' of a touch, I believe it just approximates the center of the area. That would be why you failed to press a button with it - you simply missed it. If the iPhone screen could register breadth, I am positive apps like Brushes would use this as a makeshift pressure-sensitive control for painting.

I'm sure a smart algorithm could put the iPad in something like stylus-mode, and figure out which touches are the stylus instead of resting contacts, though this should be done at the system level, and not left up to each application itself. I highly doubt this will be implemented from the get-go, though, if ever.

Also, I'm not sure but I think the iPad's touch resolution is less than the screen resolution. No problem for fingerpainting, but when you start using a stylus this could be kind of a bummer.

I should mention I'm spoiled with a Cintiq, but I'm afraid the iPad simply won't turn out to be the ideal canvas it seems to be at first look. Though there is always fingerpainting, which works great in Brushes. That alone might be worth a pad.

Comment Re:3D subtitles! (Score 1) 157

This includes the *edges of the screen* and subtitles that are fixed at the screen plane but still drawin in front of elements that should be in front of them.

Hmmm, I wonder if it's possible to move the screen's edges (virtually) forward -- might make for a nice claustrophobic effect if you get them really close. You'd need a somewhat smaller image for it, though.

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