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Comment Slashdotters need to get out more (Score 2, Informative) 263

This type of object exists, we HAVE flying submaringes, they are called BIRDS. Diving birds are NOT constrained by their weight. Their problem is their lungs. Several spieces swim very well under water and can even go straight from flying to submerged.

If birds can do it, so can man.

The trick is to stop thinking of this object as an old fashioned submarine and accept that modern submarines FLY under water. They use their "wings" to control their movement, not their weight.

The biggest challence is re-configuring the wings. Birds can do this easily but swing-wing is out of fashion for a reason. A swing wing that can survive a dive is going to be a major piece of engineering.

Another challenge is getting from one method of propulsion to the other. Birds of course use the same engine and switch effortleslly between legs and wings for power, can humans do the same? Have a single engine that can power motion in air and underwater?

There is however one part of the requirement that might make it more difficult. I think this aircraft is intended for the insertion of seal units quickly without having to worry about air defences. For the seals to disbark from the aircraft underwater it would have to be going very slow or even be motionless. An aircraft that is light and uses negative lift to remain submerged would shoot up like a cork if it stopped.

Key problems:

Power source that can operate underwater.

Two modes of propulsion for air and water.

Switching quickly between modes and both modes not interfering with the other, for instance propellors would probabbly smash during a power dive.

Being able to remain motionless underwater and also submerged.

If it wasn't for the last requirement the trick would be fairly simple, "just" a plane that has positive lift in the air, negative lift under water, super-cavitation speeds to be able to shoot up out of the water with enough speed to remain airborne and a system to switch seamlessly between air and water propulsion.

Do-able. But remaining motionless underwater adds a whole new trick. Suddenly you can use your speed and re-use your wings to remain underwater, you need to alter your weight.

Mind you, I wonder if we at slashdot are not overcomplicating things. What DARPA is looking for is a way to insert seals with minimal detection.

What about an 'ordinary' sea plane that instead of sitting above its floaters can sink beneath them? Imagine an ordinary plane with floaters attacked sticking out the sides and below. It lands on the water as all seaplanes do but then the floaters rotate above the fuselage allowing to disappear beneath the waves. The fuselage opens, allowing sea-water inside removing most of its lift. The floaters act like miniature subs and can submerge to an extent. This aircraft is not about setting records, it has to operate near the coast anyway so can't go to deep in any case.

Comment Re:Education would fix that (Score 1) 663

yes, you're right of course. but i wonder, whether the problem isn't already being catered to. looking at this ubuntu desktop here, it seems to me programs are easily accessible and identifiable.(e.g. Applications->Sound&Video->Movie Player ) I mean if I can figure it out...
obviously ubuntu is very "linux-convert-friendly". its pretty distro dependent imho. also something that's great about linux the diversity. some people will reach out to users of other OS's or users who cant be bothered with fine print and the likes and others won't.
I like your analogy there.(makes me want to take a sip even though it sounds pretty nasty ;) )
Games

Ask Blizzard Employees About Things That Matter 504

In just a few days, some of us will be making the trek to this year's Blizzcon event in Anaheim, CA. In addition to the interesting announcements, sneak peeks, and other distractions, we will be sitting down with several Blizzard employees to answer any questions you might have. So far we have scheduled some time with Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard COO. Please address your questions to one (or several) of these candidates and try to keep them civil and on topic. Questions about Diablo III's art style will most likely be omitted since we have limited time and that dead horse has already been beaten into submission. The usual Slashdot interview rules apply, but beyond that, the sky is the limit.
NASA

NASA Holding Space Vs. Earth Chess Game 36

A few days ago, NASA and the US Chess Federation teamed up to host a space vs. Earth chess game. Astronaut Greg Chamitoff is playing one side, while the other side's moves will be determined by a public vote. Four potential moves will be selected each weekday by a chess club comprised of students from kindergarten through third grade. Once the selections are made, visitors to the USCF's site can vote for the move they like best. The USCF is maintaining a blog to update the moves and board position, and to provide commentary.

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